Table of contents
- What is the Digital Economy?
- Introduction
- Main facts for the Digital Sector
- How many people are employed in the Digital Sector?
- How does the Digital Sector vary across the UK?
- How much is spent on research and development of digital products and how has that changed in recent years?
- References
- Background notes
1. What is the Digital Economy?
To analyse the Digital Economy and the role it plays in the UK economy, the most significant issue is producing a definition. The Digital Economy is defined (Mesenbourg, 2001) as the following components:
e-commerce / e-business (the trading of goods or services over computer networks such as the internet)
supporting infrastructure (that is, hardware, software, telecoms)
The integrated nature of the Digital Economy was highlighted by Nesta, an innovation charity with a mission to help people and organisations bring great ideas to life. Businesses may not be described as digital but employ staff in a role which would be considered as digital, and vice versa (Spilsbury, 2015). This report showed that only 47% of those working in ICT-related jobs, in 2015, were employed in an ICT sector company, meaning that a large proportion of what may be considered to be the Digital Economy is not captured using analysis based on traditional industrial classifications.
Back to table of contents2. Introduction
What is the link between the Digital Economy and the Digital Sector?
To measure the Digital Economy, we need to isolate those businesses which comprise the broad concept of the Digital Economy. The Organisation for Economic Co-operation and Development (OECD) defines the ICT sector (an approximation to the Digital Economy) as “a combination of manufacturing and service industries that capture, transmit and display data and information electronically”. The OECD considers the following businesses to encompass this concept as defined by the Standard Industrial Classification (SIC) code:
Table 1: Standard Industrial Classification (SIC) code
SIC code | Description |
26.1 | Manufacture of electronic components and boards |
26.2 | Manufacture of computers and peripheral equipment |
26.3 | Manufacture of communication equipment |
26.4 | Manufacture of consumer electronics |
26.8 | Manufacture of magnetic and optical media |
46.5 | Wholesale of information and communication equipment |
58.2 | Software publishing |
61.1 – 61.9 | Telecommunications |
62 | Computer programming, consultancy and related activities |
63.1 – 63.9 | Information service activities |
95.1 | Repair of computers and communication equipment |
Source: Office for National Statistics |
Download this table Table 1: Standard Industrial Classification (SIC) code
.xls (24.1 kB)Arguments can be made for many other industrial classifications to be considered as part of the Digital Economy, such as publishing; video and television production; advertising and market research; design activities; education; gambling activities, as many businesses that would fit into these categories either expanded their business to have an online presence, or moved online in their entirety. Developments and innovations in the digital arena mean more and more businesses are finding ways to become digital, and this in turn makes measuring the Digital Economy problematic.
UK government, in an effort to better define the Digital Economy, has expanded on the OECD definition with the following SIC codes:
Table 2: Standard Industrial Classification (SIC) code
SIC code | Description | Proposed by |
58.1 | Publishing activities | Department for Business, Innovation and Skills (BIS) |
59.1 – 59.2 | Motion picture, video and television programme production, sound recording and music publishing activities | BIS |
60.1 | Radio broadcasting | Department for Culture, Media and Sport (DCMS) |
60.2 | Television programming and broadcasting activities | DCMS |
Source: Office for National Statistics |
Download this table Table 2: Standard Industrial Classification (SIC) code
.xls (23.6 kB)For this article, the expansion on the OECD definition, developed by the Department for Business, Innovation and Skills (BIS) and the Department for Culture, Media and Sport (DCMS), is used, with the caveat that this represents the Digital Sector and is not a definitive measure of the Digital Economy.
Back to table of contents3. Main facts for the Digital Sector
What is the link between e-commerce statistics and statistics on the Digital Economy?
E-commerce statistics are derived from the E-commerce Survey of Business. This covers businesses in the UK Non-Financial Business Economy. The businesses are asked how much of their turnover is derived from e-commerce sales. The Digital Sector can be measured by approximate Gross Value Added (aGVA), or turnover of the industries included within the definition of the sector. It should be noted that these values may or may not also be derived from e-commerce, but this article does not attempt to measure e-commerce by businesses in the Digital Sector. However, some activities included in the Digital Sector, such as the manufacture of computers, relates to the infrastructure that is needed to enable e-commerce to develop.
How does the Digital Sector contribute to the economy?
The approximate Gross Value Added (aGVA) of the industries included within the Digital Sector was estimated to be £110 billion in 2013 with turnover being £204 billion for the same period. In 2013, the Digital Sector made up 9% of aGVA and 6% of turnover in the UK Non-Financial Business Economy. This proportion has remained constant since 2008, suggesting that the economic downturn had a similar impact on the Digital Sector than it did on the rest of the Non-Financial business economy.
Figure 1: Performance of main economic variables in the UK Digital Sector, 2008 to 2013
Source: Annual Business Survey (ABS) - Office for National Statistics
Download this chart Figure 1: Performance of main economic variables in the UK Digital Sector, 2008 to 2013
Image .csv .xlsSmall Medium Enterprises (defined as those businesses with less than 250 employment and less than £50 million turnover) contributed a third of total turnover within the Digital Sector.
Notes for Main facts for the Digital Sector
Approximate Gross Value Added (aGVA) represents the amount that businesses, industries or sectors contribute to the economy. This is measured by the income generated by the business, industry or sector less their intermediate consumption of goods and services, labour costs and an operating surplus (or loss). There are differences between aGVA calculated by ABS and the measure of Gross Value Added (GVA) used in the National Accounts (NA)
Source: UK Non-Financial Business Economy, 2013 Revised Results. This differs from a figure of £113,216 million which was based on the provisional ABS results
4. How many people are employed in the Digital Sector?
Figure 2: Number of people employed in the UK Digital Sector, 2009 to 2013
Source: Business Register and Employment Survey (BRES) - Office for National Statistics
According to the Business Register and Employment Survey (BRES), employment in the Digital Sector reached a record high in 2013 with 1.3 million people working in its industries. This is a growth of 4.5% from 20091, when 1.2 million people were working in these industries.
The Digital Sector has accounted for approximately 6% of total UK employment during 2009 to 2013. BRES classifies the activity of a business using the Standard Industrial Classification (SIC). Although this is the same classification system that the Annual Business Survey (ABS) uses, caution should be taken when combining the financial data from the ABS and employment information from BRES to calculate estimates due to differences in methodology2.
Notes for How many people are employed in the Digital Sector?
Employment data were collected via the Annual Business Inquiry / Part 1 (ABI/1), however, in 2009, ABI/1 was replaced with the Business Register and Employment Survey (BRES)
More information can be found in the ABS Technical Report (1.68 Mb Pdf)
5. How does the Digital Sector vary across the UK?
This analysis is based on local unit data and the region and industry of each site in a business, as oppose to the registered business responsible (reporting unit) for all sites. A local unit (or site) is the basic unit used in analysis of regional data for the ABS. Each local unit comprises a single physical site, and there may be many local units in a single reporting unit. Local unit financial data is not requested separately, but estimated from reporting unit level information.
London contributed the most to the Digital Sector in terms of turnover, generating £89 billion in 2013. The next largest region was the South East contributing £62 billion turnover to the UK Non-Financial Business Economy.
All regions, with the exception of Yorkshire and The Humber, and the West Midlands have seen an increase in terms of turnover since 2008 for industries defined within the Digital Sector. West Midlands experienced the largest decrease of 6% between 2008 and 2013, whereas London had the largest increase at 21%.
Figure 3: Turnover in the UK Digital Sector, by region between 2008 and 2013
Source: Office for National Statistics
Notes:
- Data on the map is 2013
6. How much is spent on research and development of digital products and how has that changed in recent years?
Research and Development (R&D) information is collected across all industries in the annual Business Enterprise Research and Development (BERD) survey1. As the BERD survey measures R&D by product group, the most appropriate for the Digital Sector is “computer programming and information service activities”. It is this product group that is used in the following analysis.
Figure 4: UK R&D expenditure in "Computer programming and information service activities", between 2008 and 2013
Source: Office for National Statistics
In 2013, expenditure on Research and Development (R&D) performed in the computer programming and information service activities product group was £2 billion, which made up 11% of total R&D performed by business in the UK that year. R&D expenditure on computer programming and information services activities (in current prices) has grown by 133% between 2002 and 20132. Over the same period, the value of total business R&D expenditure has grown by 48%.
Notes for How much is spent on research and development of digital products and how has that changed in recent years?
For more information on Business Enterprise Research and Development (BERD) Survey, please see the attached quality report (242.6 Kb Pdf)
For more information on R&D expenditure please see the Business Enterprise release for BERD series