{"version":3,"file":"bundle.js","sources":["../../node_modules/svelte/internal/index.mjs","../../src/data.js","../../src/App.svelte","../../src/main.js"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n    // @ts-ignore\n    for (const k in src)\n        tar[k] = src[k];\n    return tar;\n}\n// Adapted from https://github.com/then/is-promise/blob/master/index.js\n// Distributed under MIT License https://github.com/then/is-promise/blob/master/LICENSE\nfunction is_promise(value) {\n    return !!value && (typeof value === 'object' || typeof value === 'function') && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n    element.__svelte_meta = {\n        loc: { file, line, column, char }\n    };\n}\nfunction run(fn) {\n    return fn();\n}\nfunction blank_object() {\n    return Object.create(null);\n}\nfunction run_all(fns) {\n    fns.forEach(run);\n}\nfunction is_function(thing) {\n    return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n    return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nlet src_url_equal_anchor;\nfunction src_url_equal(element_src, url) {\n    if (!src_url_equal_anchor) {\n        src_url_equal_anchor = document.createElement('a');\n    }\n    src_url_equal_anchor.href = url;\n    return element_src === src_url_equal_anchor.href;\n}\nfunction not_equal(a, b) {\n    return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n    return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n    if (store != null && typeof store.subscribe !== 'function') {\n        throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n    }\n}\nfunction subscribe(store, ...callbacks) {\n    if (store == null) {\n        return noop;\n    }\n    const unsub = store.subscribe(...callbacks);\n    return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n    let value;\n    subscribe(store, _ => value = _)();\n    return value;\n}\nfunction component_subscribe(component, store, callback) {\n    component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n    if (definition) {\n        const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n        return definition[0](slot_ctx);\n    }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n    return definition[1] && fn\n        ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n        : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n    if (definition[2] && fn) {\n        const lets = definition[2](fn(dirty));\n        if ($$scope.dirty === undefined) {\n            return lets;\n        }\n        if (typeof lets === 'object') {\n            const merged = [];\n            const len = Math.max($$scope.dirty.length, lets.length);\n            for (let i = 0; i < len; i += 1) {\n                merged[i] = $$scope.dirty[i] | lets[i];\n            }\n            return merged;\n        }\n        return $$scope.dirty | lets;\n    }\n    return $$scope.dirty;\n}\nfunction update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn) {\n    if (slot_changes) {\n        const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n        slot.p(slot_context, slot_changes);\n    }\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n    const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n    update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn);\n}\nfunction get_all_dirty_from_scope($$scope) {\n    if ($$scope.ctx.length > 32) {\n        const dirty = [];\n        const length = $$scope.ctx.length / 32;\n        for (let i = 0; i < length; i++) {\n            dirty[i] = -1;\n        }\n        return dirty;\n    }\n    return -1;\n}\nfunction exclude_internal_props(props) {\n    const result = {};\n    for (const k in props)\n        if (k[0] !== '$')\n            result[k] = props[k];\n    return result;\n}\nfunction compute_rest_props(props, keys) {\n    const rest = {};\n    keys = new Set(keys);\n    for (const k in props)\n        if (!keys.has(k) && k[0] !== '$')\n            rest[k] = props[k];\n    return rest;\n}\nfunction compute_slots(slots) {\n    const result = {};\n    for (const key in slots) {\n        result[key] = true;\n    }\n    return result;\n}\nfunction once(fn) {\n    let ran = false;\n    return function (...args) {\n        if (ran)\n            return;\n        ran = true;\n        fn.call(this, ...args);\n    };\n}\nfunction null_to_empty(value) {\n    return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value) {\n    store.set(value);\n    return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n    return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\nfunction split_css_unit(value) {\n    const split = typeof value === 'string' && value.match(/^\\s*(-?[\\d.]+)([^\\s]*)\\s*$/);\n    return split ? [parseFloat(split[1]), split[2] || 'px'] : [value, 'px'];\n}\nconst contenteditable_truthy_values = ['', true, 1, 'true', 'contenteditable'];\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n    ? () => window.performance.now()\n    : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n    now = fn;\n}\nfunction set_raf(fn) {\n    raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n    tasks.forEach(task => {\n        if (!task.c(now)) {\n            tasks.delete(task);\n            task.f();\n        }\n    });\n    if (tasks.size !== 0)\n        raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n    tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n    let task;\n    if (tasks.size === 0)\n        raf(run_tasks);\n    return {\n        promise: new Promise(fulfill => {\n            tasks.add(task = { c: callback, f: fulfill });\n        }),\n        abort() {\n            tasks.delete(task);\n        }\n    };\n}\n\n// Track which nodes are claimed during hydration. Unclaimed nodes can then be removed from the DOM\n// at the end of hydration without touching the remaining nodes.\nlet is_hydrating = false;\nfunction start_hydrating() {\n    is_hydrating = true;\n}\nfunction end_hydrating() {\n    is_hydrating = false;\n}\nfunction upper_bound(low, high, key, value) {\n    // Return first index of value larger than input value in the range [low, high)\n    while (low < high) {\n        const mid = low + ((high - low) >> 1);\n        if (key(mid) <= value) {\n            low = mid + 1;\n        }\n        else {\n            high = mid;\n        }\n    }\n    return low;\n}\nfunction init_hydrate(target) {\n    if (target.hydrate_init)\n        return;\n    target.hydrate_init = true;\n    // We know that all children have claim_order values since the unclaimed have been detached if target is not <head>\n    let children = target.childNodes;\n    // If target is <head>, there may be children without claim_order\n    if (target.nodeName === 'HEAD') {\n        const myChildren = [];\n        for (let i = 0; i < children.length; i++) {\n            const node = children[i];\n            if (node.claim_order !== undefined) {\n                myChildren.push(node);\n            }\n        }\n        children = myChildren;\n    }\n    /*\n    * Reorder claimed children optimally.\n    * We can reorder claimed children optimally by finding the longest subsequence of\n    * nodes that are already claimed in order and only moving the rest. The longest\n    * subsequence of nodes that are claimed in order can be found by\n    * computing the longest increasing subsequence of .claim_order values.\n    *\n    * This algorithm is optimal in generating the least amount of reorder operations\n    * possible.\n    *\n    * Proof:\n    * We know that, given a set of reordering operations, the nodes that do not move\n    * always form an increasing subsequence, since they do not move among each other\n    * meaning that they must be already ordered among each other. Thus, the maximal\n    * set of nodes that do not move form a longest increasing subsequence.\n    */\n    // Compute longest increasing subsequence\n    // m: subsequence length j => index k of smallest value that ends an increasing subsequence of length j\n    const m = new Int32Array(children.length + 1);\n    // Predecessor indices + 1\n    const p = new Int32Array(children.length);\n    m[0] = -1;\n    let longest = 0;\n    for (let i = 0; i < children.length; i++) {\n        const current = children[i].claim_order;\n        // Find the largest subsequence length such that it ends in a value less than our current value\n        // upper_bound returns first greater value, so we subtract one\n        // with fast path for when we are on the current longest subsequence\n        const seqLen = ((longest > 0 && children[m[longest]].claim_order <= current) ? longest + 1 : upper_bound(1, longest, idx => children[m[idx]].claim_order, current)) - 1;\n        p[i] = m[seqLen] + 1;\n        const newLen = seqLen + 1;\n        // We can guarantee that current is the smallest value. Otherwise, we would have generated a longer sequence.\n        m[newLen] = i;\n        longest = Math.max(newLen, longest);\n    }\n    // The longest increasing subsequence of nodes (initially reversed)\n    const lis = [];\n    // The rest of the nodes, nodes that will be moved\n    const toMove = [];\n    let last = children.length - 1;\n    for (let cur = m[longest] + 1; cur != 0; cur = p[cur - 1]) {\n        lis.push(children[cur - 1]);\n        for (; last >= cur; last--) {\n            toMove.push(children[last]);\n        }\n        last--;\n    }\n    for (; last >= 0; last--) {\n        toMove.push(children[last]);\n    }\n    lis.reverse();\n    // We sort the nodes being moved to guarantee that their insertion order matches the claim order\n    toMove.sort((a, b) => a.claim_order - b.claim_order);\n    // Finally, we move the nodes\n    for (let i = 0, j = 0; i < toMove.length; i++) {\n        while (j < lis.length && toMove[i].claim_order >= lis[j].claim_order) {\n            j++;\n        }\n        const anchor = j < lis.length ? lis[j] : null;\n        target.insertBefore(toMove[i], anchor);\n    }\n}\nfunction append(target, node) {\n    target.appendChild(node);\n}\nfunction append_styles(target, style_sheet_id, styles) {\n    const append_styles_to = get_root_for_style(target);\n    if (!append_styles_to.getElementById(style_sheet_id)) {\n        const style = element('style');\n        style.id = style_sheet_id;\n        style.textContent = styles;\n        append_stylesheet(append_styles_to, style);\n    }\n}\nfunction get_root_for_style(node) {\n    if (!node)\n        return document;\n    const root = node.getRootNode ? node.getRootNode() : node.ownerDocument;\n    if (root && root.host) {\n        return root;\n    }\n    return node.ownerDocument;\n}\nfunction append_empty_stylesheet(node) {\n    const style_element = element('style');\n    append_stylesheet(get_root_for_style(node), style_element);\n    return style_element.sheet;\n}\nfunction append_stylesheet(node, style) {\n    append(node.head || node, style);\n    return style.sheet;\n}\nfunction append_hydration(target, node) {\n    if (is_hydrating) {\n        init_hydrate(target);\n        if ((target.actual_end_child === undefined) || ((target.actual_end_child !== null) && (target.actual_end_child.parentNode !== target))) {\n            target.actual_end_child = target.firstChild;\n        }\n        // Skip nodes of undefined ordering\n        while ((target.actual_end_child !== null) && (target.actual_end_child.claim_order === undefined)) {\n            target.actual_end_child = target.actual_end_child.nextSibling;\n        }\n        if (node !== target.actual_end_child) {\n            // We only insert if the ordering of this node should be modified or the parent node is not target\n            if (node.claim_order !== undefined || node.parentNode !== target) {\n                target.insertBefore(node, target.actual_end_child);\n            }\n        }\n        else {\n            target.actual_end_child = node.nextSibling;\n        }\n    }\n    else if (node.parentNode !== target || node.nextSibling !== null) {\n        target.appendChild(node);\n    }\n}\nfunction insert(target, node, anchor) {\n    target.insertBefore(node, anchor || null);\n}\nfunction insert_hydration(target, node, anchor) {\n    if (is_hydrating && !anchor) {\n        append_hydration(target, node);\n    }\n    else if (node.parentNode !== target || node.nextSibling != anchor) {\n        target.insertBefore(node, anchor || null);\n    }\n}\nfunction detach(node) {\n    if (node.parentNode) {\n        node.parentNode.removeChild(node);\n    }\n}\nfunction destroy_each(iterations, detaching) {\n    for (let i = 0; i < iterations.length; i += 1) {\n        if (iterations[i])\n            iterations[i].d(detaching);\n    }\n}\nfunction element(name) {\n    return document.createElement(name);\n}\nfunction element_is(name, is) {\n    return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n    const target = {};\n    for (const k in obj) {\n        if (has_prop(obj, k)\n            // @ts-ignore\n            && exclude.indexOf(k) === -1) {\n            // @ts-ignore\n            target[k] = obj[k];\n        }\n    }\n    return target;\n}\nfunction svg_element(name) {\n    return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n    return document.createTextNode(data);\n}\nfunction space() {\n    return text(' ');\n}\nfunction empty() {\n    return text('');\n}\nfunction comment(content) {\n    return document.createComment(content);\n}\nfunction listen(node, event, handler, options) {\n    node.addEventListener(event, handler, options);\n    return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n    return function (event) {\n        event.preventDefault();\n        // @ts-ignore\n        return fn.call(this, event);\n    };\n}\nfunction stop_propagation(fn) {\n    return function (event) {\n        event.stopPropagation();\n        // @ts-ignore\n        return fn.call(this, event);\n    };\n}\nfunction stop_immediate_propagation(fn) {\n    return function (event) {\n        event.stopImmediatePropagation();\n        // @ts-ignore\n        return fn.call(this, event);\n    };\n}\nfunction self(fn) {\n    return function (event) {\n        // @ts-ignore\n        if (event.target === this)\n            fn.call(this, event);\n    };\n}\nfunction trusted(fn) {\n    return function (event) {\n        // @ts-ignore\n        if (event.isTrusted)\n            fn.call(this, event);\n    };\n}\nfunction attr(node, attribute, value) {\n    if (value == null)\n        node.removeAttribute(attribute);\n    else if (node.getAttribute(attribute) !== value)\n        node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n    // @ts-ignore\n    const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n    for (const key in attributes) {\n        if (attributes[key] == null) {\n            node.removeAttribute(key);\n        }\n        else if (key === 'style') {\n            node.style.cssText = attributes[key];\n        }\n        else if (key === '__value') {\n            node.value = node[key] = attributes[key];\n        }\n        else if (descriptors[key] && descriptors[key].set) {\n            node[key] = attributes[key];\n        }\n        else {\n            attr(node, key, attributes[key]);\n        }\n    }\n}\nfunction set_svg_attributes(node, attributes) {\n    for (const key in attributes) {\n        attr(node, key, attributes[key]);\n    }\n}\nfunction set_custom_element_data_map(node, data_map) {\n    Object.keys(data_map).forEach((key) => {\n        set_custom_element_data(node, key, data_map[key]);\n    });\n}\nfunction set_custom_element_data(node, prop, value) {\n    if (prop in node) {\n        node[prop] = typeof node[prop] === 'boolean' && value === '' ? true : value;\n    }\n    else {\n        attr(node, prop, value);\n    }\n}\nfunction set_dynamic_element_data(tag) {\n    return (/-/.test(tag)) ? set_custom_element_data_map : set_attributes;\n}\nfunction xlink_attr(node, attribute, value) {\n    node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n    const value = new Set();\n    for (let i = 0; i < group.length; i += 1) {\n        if (group[i].checked)\n            value.add(group[i].__value);\n    }\n    if (!checked) {\n        value.delete(__value);\n    }\n    return Array.from(value);\n}\nfunction init_binding_group(group) {\n    let _inputs;\n    return {\n        /* push */ p(...inputs) {\n            _inputs = inputs;\n            _inputs.forEach(input => group.push(input));\n        },\n        /* remove */ r() {\n            _inputs.forEach(input => group.splice(group.indexOf(input), 1));\n        }\n    };\n}\nfunction init_binding_group_dynamic(group, indexes) {\n    let _group = get_binding_group(group);\n    let _inputs;\n    function get_binding_group(group) {\n        for (let i = 0; i < indexes.length; i++) {\n            group = group[indexes[i]] = group[indexes[i]] || [];\n        }\n        return group;\n    }\n    function push() {\n        _inputs.forEach(input => _group.push(input));\n    }\n    function remove() {\n        _inputs.forEach(input => _group.splice(_group.indexOf(input), 1));\n    }\n    return {\n        /* update */ u(new_indexes) {\n            indexes = new_indexes;\n            const new_group = get_binding_group(group);\n            if (new_group !== _group) {\n                remove();\n                _group = new_group;\n                push();\n            }\n        },\n        /* push */ p(...inputs) {\n            _inputs = inputs;\n            push();\n        },\n        /* remove */ r: remove\n    };\n}\nfunction to_number(value) {\n    return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n    const array = [];\n    for (let i = 0; i < ranges.length; i += 1) {\n        array.push({ start: ranges.start(i), end: ranges.end(i) });\n    }\n    return array;\n}\nfunction children(element) {\n    return Array.from(element.childNodes);\n}\nfunction init_claim_info(nodes) {\n    if (nodes.claim_info === undefined) {\n        nodes.claim_info = { last_index: 0, total_claimed: 0 };\n    }\n}\nfunction claim_node(nodes, predicate, processNode, createNode, dontUpdateLastIndex = false) {\n    // Try to find nodes in an order such that we lengthen the longest increasing subsequence\n    init_claim_info(nodes);\n    const resultNode = (() => {\n        // We first try to find an element after the previous one\n        for (let i = nodes.claim_info.last_index; i < nodes.length; i++) {\n            const node = nodes[i];\n            if (predicate(node)) {\n                const replacement = processNode(node);\n                if (replacement === undefined) {\n                    nodes.splice(i, 1);\n                }\n                else {\n                    nodes[i] = replacement;\n                }\n                if (!dontUpdateLastIndex) {\n                    nodes.claim_info.last_index = i;\n                }\n                return node;\n            }\n        }\n        // Otherwise, we try to find one before\n        // We iterate in reverse so that we don't go too far back\n        for (let i = nodes.claim_info.last_index - 1; i >= 0; i--) {\n            const node = nodes[i];\n            if (predicate(node)) {\n                const replacement = processNode(node);\n                if (replacement === undefined) {\n                    nodes.splice(i, 1);\n                }\n                else {\n                    nodes[i] = replacement;\n                }\n                if (!dontUpdateLastIndex) {\n                    nodes.claim_info.last_index = i;\n                }\n                else if (replacement === undefined) {\n                    // Since we spliced before the last_index, we decrease it\n                    nodes.claim_info.last_index--;\n                }\n                return node;\n            }\n        }\n        // If we can't find any matching node, we create a new one\n        return createNode();\n    })();\n    resultNode.claim_order = nodes.claim_info.total_claimed;\n    nodes.claim_info.total_claimed += 1;\n    return resultNode;\n}\nfunction claim_element_base(nodes, name, attributes, create_element) {\n    return claim_node(nodes, (node) => node.nodeName === name, (node) => {\n        const remove = [];\n        for (let j = 0; j < node.attributes.length; j++) {\n            const attribute = node.attributes[j];\n            if (!attributes[attribute.name]) {\n                remove.push(attribute.name);\n            }\n        }\n        remove.forEach(v => node.removeAttribute(v));\n        return undefined;\n    }, () => create_element(name));\n}\nfunction claim_element(nodes, name, attributes) {\n    return claim_element_base(nodes, name, attributes, element);\n}\nfunction claim_svg_element(nodes, name, attributes) {\n    return claim_element_base(nodes, name, attributes, svg_element);\n}\nfunction claim_text(nodes, data) {\n    return claim_node(nodes, (node) => node.nodeType === 3, (node) => {\n        const dataStr = '' + data;\n        if (node.data.startsWith(dataStr)) {\n            if (node.data.length !== dataStr.length) {\n                return node.splitText(dataStr.length);\n            }\n        }\n        else {\n            node.data = dataStr;\n        }\n    }, () => text(data), true // Text nodes should not update last index since it is likely not worth it to eliminate an increasing subsequence of actual elements\n    );\n}\nfunction claim_space(nodes) {\n    return claim_text(nodes, ' ');\n}\nfunction claim_comment(nodes, data) {\n    return claim_node(nodes, (node) => node.nodeType === 8, (node) => {\n        node.data = '' + data;\n        return undefined;\n    }, () => comment(data), true);\n}\nfunction find_comment(nodes, text, start) {\n    for (let i = start; i < nodes.length; i += 1) {\n        const node = nodes[i];\n        if (node.nodeType === 8 /* comment node */ && node.textContent.trim() === text) {\n            return i;\n        }\n    }\n    return nodes.length;\n}\nfunction claim_html_tag(nodes, is_svg) {\n    // find html opening tag\n    const start_index = find_comment(nodes, 'HTML_TAG_START', 0);\n    const end_index = find_comment(nodes, 'HTML_TAG_END', start_index);\n    if (start_index === end_index) {\n        return new HtmlTagHydration(undefined, is_svg);\n    }\n    init_claim_info(nodes);\n    const html_tag_nodes = nodes.splice(start_index, end_index - start_index + 1);\n    detach(html_tag_nodes[0]);\n    detach(html_tag_nodes[html_tag_nodes.length - 1]);\n    const claimed_nodes = html_tag_nodes.slice(1, html_tag_nodes.length - 1);\n    for (const n of claimed_nodes) {\n        n.claim_order = nodes.claim_info.total_claimed;\n        nodes.claim_info.total_claimed += 1;\n    }\n    return new HtmlTagHydration(claimed_nodes, is_svg);\n}\nfunction set_data(text, data) {\n    data = '' + data;\n    if (text.data === data)\n        return;\n    text.data = data;\n}\nfunction set_data_contenteditable(text, data) {\n    data = '' + data;\n    if (text.wholeText === data)\n        return;\n    text.data = data;\n}\nfunction set_data_maybe_contenteditable(text, data, attr_value) {\n    if (~contenteditable_truthy_values.indexOf(attr_value)) {\n        set_data_contenteditable(text, data);\n    }\n    else {\n        set_data(text, data);\n    }\n}\nfunction set_input_value(input, value) {\n    input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n    try {\n        input.type = type;\n    }\n    catch (e) {\n        // do nothing\n    }\n}\nfunction set_style(node, key, value, important) {\n    if (value === null) {\n        node.style.removeProperty(key);\n    }\n    else {\n        node.style.setProperty(key, value, important ? 'important' : '');\n    }\n}\nfunction select_option(select, value, mounting) {\n    for (let i = 0; i < select.options.length; i += 1) {\n        const option = select.options[i];\n        if (option.__value === value) {\n            option.selected = true;\n            return;\n        }\n    }\n    if (!mounting || value !== undefined) {\n        select.selectedIndex = -1; // no option should be selected\n    }\n}\nfunction select_options(select, value) {\n    for (let i = 0; i < select.options.length; i += 1) {\n        const option = select.options[i];\n        option.selected = ~value.indexOf(option.__value);\n    }\n}\nfunction select_value(select) {\n    const selected_option = select.querySelector(':checked');\n    return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n    return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n    if (crossorigin === undefined) {\n        crossorigin = false;\n        try {\n            if (typeof window !== 'undefined' && window.parent) {\n                void window.parent.document;\n            }\n        }\n        catch (error) {\n            crossorigin = true;\n        }\n    }\n    return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n    const computed_style = getComputedStyle(node);\n    if (computed_style.position === 'static') {\n        node.style.position = 'relative';\n    }\n    const iframe = element('iframe');\n    iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n        'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n    iframe.setAttribute('aria-hidden', 'true');\n    iframe.tabIndex = -1;\n    const crossorigin = is_crossorigin();\n    let unsubscribe;\n    if (crossorigin) {\n        iframe.src = \"data:text/html,<script>onresize=function(){parent.postMessage(0,'*')}</script>\";\n        unsubscribe = listen(window, 'message', (event) => {\n            if (event.source === iframe.contentWindow)\n                fn();\n        });\n    }\n    else {\n        iframe.src = 'about:blank';\n        iframe.onload = () => {\n            unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n            // make sure an initial resize event is fired _after_ the iframe is loaded (which is asynchronous)\n            // see https://github.com/sveltejs/svelte/issues/4233\n            fn();\n        };\n    }\n    append(node, iframe);\n    return () => {\n        if (crossorigin) {\n            unsubscribe();\n        }\n        else if (unsubscribe && iframe.contentWindow) {\n            unsubscribe();\n        }\n        detach(iframe);\n    };\n}\nfunction toggle_class(element, name, toggle) {\n    element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail, { bubbles = false, cancelable = false } = {}) {\n    const e = document.createEvent('CustomEvent');\n    e.initCustomEvent(type, bubbles, cancelable, detail);\n    return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n    return Array.from(parent.querySelectorAll(selector));\n}\nfunction head_selector(nodeId, head) {\n    const result = [];\n    let started = 0;\n    for (const node of head.childNodes) {\n        if (node.nodeType === 8 /* comment node */) {\n            const comment = node.textContent.trim();\n            if (comment === `HEAD_${nodeId}_END`) {\n                started -= 1;\n                result.push(node);\n            }\n            else if (comment === `HEAD_${nodeId}_START`) {\n                started += 1;\n                result.push(node);\n            }\n        }\n        else if (started > 0) {\n            result.push(node);\n        }\n    }\n    return result;\n}\nclass HtmlTag {\n    constructor(is_svg = false) {\n        this.is_svg = false;\n        this.is_svg = is_svg;\n        this.e = this.n = null;\n    }\n    c(html) {\n        this.h(html);\n    }\n    m(html, target, anchor = null) {\n        if (!this.e) {\n            if (this.is_svg)\n                this.e = svg_element(target.nodeName);\n            /** #7364  target for <template> may be provided as #document-fragment(11) */\n            else\n                this.e = element((target.nodeType === 11 ? 'TEMPLATE' : target.nodeName));\n            this.t = target.tagName !== 'TEMPLATE' ? target : target.content;\n            this.c(html);\n        }\n        this.i(anchor);\n    }\n    h(html) {\n        this.e.innerHTML = html;\n        this.n = Array.from(this.e.nodeName === 'TEMPLATE' ? this.e.content.childNodes : this.e.childNodes);\n    }\n    i(anchor) {\n        for (let i = 0; i < this.n.length; i += 1) {\n            insert(this.t, this.n[i], anchor);\n        }\n    }\n    p(html) {\n        this.d();\n        this.h(html);\n        this.i(this.a);\n    }\n    d() {\n        this.n.forEach(detach);\n    }\n}\nclass HtmlTagHydration extends HtmlTag {\n    constructor(claimed_nodes, is_svg = false) {\n        super(is_svg);\n        this.e = this.n = null;\n        this.l = claimed_nodes;\n    }\n    c(html) {\n        if (this.l) {\n            this.n = this.l;\n        }\n        else {\n            super.c(html);\n        }\n    }\n    i(anchor) {\n        for (let i = 0; i < this.n.length; i += 1) {\n            insert_hydration(this.t, this.n[i], anchor);\n        }\n    }\n}\nfunction attribute_to_object(attributes) {\n    const result = {};\n    for (const attribute of attributes) {\n        result[attribute.name] = attribute.value;\n    }\n    return result;\n}\nfunction get_custom_elements_slots(element) {\n    const result = {};\n    element.childNodes.forEach((node) => {\n        result[node.slot || 'default'] = true;\n    });\n    return result;\n}\nfunction construct_svelte_component(component, props) {\n    return new component(props);\n}\n\n// we need to store the information for multiple documents because a Svelte application could also contain iframes\n// https://github.com/sveltejs/svelte/issues/3624\nconst managed_styles = new Map();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n    let hash = 5381;\n    let i = str.length;\n    while (i--)\n        hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n    return hash >>> 0;\n}\nfunction create_style_information(doc, node) {\n    const info = { stylesheet: append_empty_stylesheet(node), rules: {} };\n    managed_styles.set(doc, info);\n    return info;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n    const step = 16.666 / duration;\n    let keyframes = '{\\n';\n    for (let p = 0; p <= 1; p += step) {\n        const t = a + (b - a) * ease(p);\n        keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n    }\n    const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n    const name = `__svelte_${hash(rule)}_${uid}`;\n    const doc = get_root_for_style(node);\n    const { stylesheet, rules } = managed_styles.get(doc) || create_style_information(doc, node);\n    if (!rules[name]) {\n        rules[name] = true;\n        stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n    }\n    const animation = node.style.animation || '';\n    node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n    active += 1;\n    return name;\n}\nfunction delete_rule(node, name) {\n    const previous = (node.style.animation || '').split(', ');\n    const next = previous.filter(name\n        ? anim => anim.indexOf(name) < 0 // remove specific animation\n        : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n    );\n    const deleted = previous.length - next.length;\n    if (deleted) {\n        node.style.animation = next.join(', ');\n        active -= deleted;\n        if (!active)\n            clear_rules();\n    }\n}\nfunction clear_rules() {\n    raf(() => {\n        if (active)\n            return;\n        managed_styles.forEach(info => {\n            const { ownerNode } = info.stylesheet;\n            // there is no ownerNode if it runs on jsdom.\n            if (ownerNode)\n                detach(ownerNode);\n        });\n        managed_styles.clear();\n    });\n}\n\nfunction create_animation(node, from, fn, params) {\n    if (!from)\n        return noop;\n    const to = node.getBoundingClientRect();\n    if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n        return noop;\n    const { delay = 0, duration = 300, easing = identity, \n    // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n    start: start_time = now() + delay, \n    // @ts-ignore todo:\n    end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n    let running = true;\n    let started = false;\n    let name;\n    function start() {\n        if (css) {\n            name = create_rule(node, 0, 1, duration, delay, easing, css);\n        }\n        if (!delay) {\n            started = true;\n        }\n    }\n    function stop() {\n        if (css)\n            delete_rule(node, name);\n        running = false;\n    }\n    loop(now => {\n        if (!started && now >= start_time) {\n            started = true;\n        }\n        if (started && now >= end) {\n            tick(1, 0);\n            stop();\n        }\n        if (!running) {\n            return false;\n        }\n        if (started) {\n            const p = now - start_time;\n            const t = 0 + 1 * easing(p / duration);\n            tick(t, 1 - t);\n        }\n        return true;\n    });\n    start();\n    tick(0, 1);\n    return stop;\n}\nfunction fix_position(node) {\n    const style = getComputedStyle(node);\n    if (style.position !== 'absolute' && style.position !== 'fixed') {\n        const { width, height } = style;\n        const a = node.getBoundingClientRect();\n        node.style.position = 'absolute';\n        node.style.width = width;\n        node.style.height = height;\n        add_transform(node, a);\n    }\n}\nfunction add_transform(node, a) {\n    const b = node.getBoundingClientRect();\n    if (a.left !== b.left || a.top !== b.top) {\n        const style = getComputedStyle(node);\n        const transform = style.transform === 'none' ? '' : style.transform;\n        node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n    }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n    current_component = component;\n}\nfunction get_current_component() {\n    if (!current_component)\n        throw new Error('Function called outside component initialization');\n    return current_component;\n}\n/**\n * Schedules a callback to run immediately before the component is updated after any state change.\n *\n * The first time the callback runs will be before the initial `onMount`\n *\n * https://svelte.dev/docs#run-time-svelte-beforeupdate\n */\nfunction beforeUpdate(fn) {\n    get_current_component().$$.before_update.push(fn);\n}\n/**\n * The `onMount` function schedules a callback to run as soon as the component has been mounted to the DOM.\n * It must be called during the component's initialisation (but doesn't need to live *inside* the component;\n * it can be called from an external module).\n *\n * `onMount` does not run inside a [server-side component](/docs#run-time-server-side-component-api).\n *\n * https://svelte.dev/docs#run-time-svelte-onmount\n */\nfunction onMount(fn) {\n    get_current_component().$$.on_mount.push(fn);\n}\n/**\n * Schedules a callback to run immediately after the component has been updated.\n *\n * The first time the callback runs will be after the initial `onMount`\n */\nfunction afterUpdate(fn) {\n    get_current_component().$$.after_update.push(fn);\n}\n/**\n * Schedules a callback to run immediately before the component is unmounted.\n *\n * Out of `onMount`, `beforeUpdate`, `afterUpdate` and `onDestroy`, this is the\n * only one that runs inside a server-side component.\n *\n * https://svelte.dev/docs#run-time-svelte-ondestroy\n */\nfunction onDestroy(fn) {\n    get_current_component().$$.on_destroy.push(fn);\n}\n/**\n * Creates an event dispatcher that can be used to dispatch [component events](/docs#template-syntax-component-directives-on-eventname).\n * Event dispatchers are functions that can take two arguments: `name` and `detail`.\n *\n * Component events created with `createEventDispatcher` create a\n * [CustomEvent](https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent).\n * These events do not [bubble](https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Building_blocks/Events#Event_bubbling_and_capture).\n * The `detail` argument corresponds to the [CustomEvent.detail](https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent/detail)\n * property and can contain any type of data.\n *\n * https://svelte.dev/docs#run-time-svelte-createeventdispatcher\n */\nfunction createEventDispatcher() {\n    const component = get_current_component();\n    return (type, detail, { cancelable = false } = {}) => {\n        const callbacks = component.$$.callbacks[type];\n        if (callbacks) {\n            // TODO are there situations where events could be dispatched\n            // in a server (non-DOM) environment?\n            const event = custom_event(type, detail, { cancelable });\n            callbacks.slice().forEach(fn => {\n                fn.call(component, event);\n            });\n            return !event.defaultPrevented;\n        }\n        return true;\n    };\n}\n/**\n * Associates an arbitrary `context` object with the current component and the specified `key`\n * and returns that object. The context is then available to children of the component\n * (including slotted content) with `getContext`.\n *\n * Like lifecycle functions, this must be called during component initialisation.\n *\n * https://svelte.dev/docs#run-time-svelte-setcontext\n */\nfunction setContext(key, context) {\n    get_current_component().$$.context.set(key, context);\n    return context;\n}\n/**\n * Retrieves the context that belongs to the closest parent component with the specified `key`.\n * Must be called during component initialisation.\n *\n * https://svelte.dev/docs#run-time-svelte-getcontext\n */\nfunction getContext(key) {\n    return get_current_component().$$.context.get(key);\n}\n/**\n * Retrieves the whole context map that belongs to the closest parent component.\n * Must be called during component initialisation. Useful, for example, if you\n * programmatically create a component and want to pass the existing context to it.\n *\n * https://svelte.dev/docs#run-time-svelte-getallcontexts\n */\nfunction getAllContexts() {\n    return get_current_component().$$.context;\n}\n/**\n * Checks whether a given `key` has been set in the context of a parent component.\n * Must be called during component initialisation.\n *\n * https://svelte.dev/docs#run-time-svelte-hascontext\n */\nfunction hasContext(key) {\n    return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n    const callbacks = component.$$.callbacks[event.type];\n    if (callbacks) {\n        // @ts-ignore\n        callbacks.slice().forEach(fn => fn.call(this, event));\n    }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nlet render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = /* @__PURE__ */ Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n    if (!update_scheduled) {\n        update_scheduled = true;\n        resolved_promise.then(flush);\n    }\n}\nfunction tick() {\n    schedule_update();\n    return resolved_promise;\n}\nfunction add_render_callback(fn) {\n    render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n    flush_callbacks.push(fn);\n}\n// flush() calls callbacks in this order:\n// 1. All beforeUpdate callbacks, in order: parents before children\n// 2. All bind:this callbacks, in reverse order: children before parents.\n// 3. All afterUpdate callbacks, in order: parents before children. EXCEPT\n//    for afterUpdates called during the initial onMount, which are called in\n//    reverse order: children before parents.\n// Since callbacks might update component values, which could trigger another\n// call to flush(), the following steps guard against this:\n// 1. During beforeUpdate, any updated components will be added to the\n//    dirty_components array and will cause a reentrant call to flush(). Because\n//    the flush index is kept outside the function, the reentrant call will pick\n//    up where the earlier call left off and go through all dirty components. The\n//    current_component value is saved and restored so that the reentrant call will\n//    not interfere with the \"parent\" flush() call.\n// 2. bind:this callbacks cannot trigger new flush() calls.\n// 3. During afterUpdate, any updated components will NOT have their afterUpdate\n//    callback called a second time; the seen_callbacks set, outside the flush()\n//    function, guarantees this behavior.\nconst seen_callbacks = new Set();\nlet flushidx = 0; // Do *not* move this inside the flush() function\nfunction flush() {\n    // Do not reenter flush while dirty components are updated, as this can\n    // result in an infinite loop. Instead, let the inner flush handle it.\n    // Reentrancy is ok afterwards for bindings etc.\n    if (flushidx !== 0) {\n        return;\n    }\n    const saved_component = current_component;\n    do {\n        // first, call beforeUpdate functions\n        // and update components\n        try {\n            while (flushidx < dirty_components.length) {\n                const component = dirty_components[flushidx];\n                flushidx++;\n                set_current_component(component);\n                update(component.$$);\n            }\n        }\n        catch (e) {\n            // reset dirty state to not end up in a deadlocked state and then rethrow\n            dirty_components.length = 0;\n            flushidx = 0;\n            throw e;\n        }\n        set_current_component(null);\n        dirty_components.length = 0;\n        flushidx = 0;\n        while (binding_callbacks.length)\n            binding_callbacks.pop()();\n        // then, once components are updated, call\n        // afterUpdate functions. This may cause\n        // subsequent updates...\n        for (let i = 0; i < render_callbacks.length; i += 1) {\n            const callback = render_callbacks[i];\n            if (!seen_callbacks.has(callback)) {\n                // ...so guard against infinite loops\n                seen_callbacks.add(callback);\n                callback();\n            }\n        }\n        render_callbacks.length = 0;\n    } while (dirty_components.length);\n    while (flush_callbacks.length) {\n        flush_callbacks.pop()();\n    }\n    update_scheduled = false;\n    seen_callbacks.clear();\n    set_current_component(saved_component);\n}\nfunction update($$) {\n    if ($$.fragment !== null) {\n        $$.update();\n        run_all($$.before_update);\n        const dirty = $$.dirty;\n        $$.dirty = [-1];\n        $$.fragment && $$.fragment.p($$.ctx, dirty);\n        $$.after_update.forEach(add_render_callback);\n    }\n}\n/**\n * Useful for example to execute remaining `afterUpdate` callbacks before executing `destroy`.\n */\nfunction flush_render_callbacks(fns) {\n    const filtered = [];\n    const targets = [];\n    render_callbacks.forEach((c) => fns.indexOf(c) === -1 ? filtered.push(c) : targets.push(c));\n    targets.forEach((c) => c());\n    render_callbacks = filtered;\n}\n\nlet promise;\nfunction wait() {\n    if (!promise) {\n        promise = Promise.resolve();\n        promise.then(() => {\n            promise = null;\n        });\n    }\n    return promise;\n}\nfunction dispatch(node, direction, kind) {\n    node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n    outros = {\n        r: 0,\n        c: [],\n        p: outros // parent group\n    };\n}\nfunction check_outros() {\n    if (!outros.r) {\n        run_all(outros.c);\n    }\n    outros = outros.p;\n}\nfunction transition_in(block, local) {\n    if (block && block.i) {\n        outroing.delete(block);\n        block.i(local);\n    }\n}\nfunction transition_out(block, local, detach, callback) {\n    if (block && block.o) {\n        if (outroing.has(block))\n            return;\n        outroing.add(block);\n        outros.c.push(() => {\n            outroing.delete(block);\n            if (callback) {\n                if (detach)\n                    block.d(1);\n                callback();\n            }\n        });\n        block.o(local);\n    }\n    else if (callback) {\n        callback();\n    }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n    const options = { direction: 'in' };\n    let config = fn(node, params, options);\n    let running = false;\n    let animation_name;\n    let task;\n    let uid = 0;\n    function cleanup() {\n        if (animation_name)\n            delete_rule(node, animation_name);\n    }\n    function go() {\n        const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n        if (css)\n            animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n        tick(0, 1);\n        const start_time = now() + delay;\n        const end_time = start_time + duration;\n        if (task)\n            task.abort();\n        running = true;\n        add_render_callback(() => dispatch(node, true, 'start'));\n        task = loop(now => {\n            if (running) {\n                if (now >= end_time) {\n                    tick(1, 0);\n                    dispatch(node, true, 'end');\n                    cleanup();\n                    return running = false;\n                }\n                if (now >= start_time) {\n                    const t = easing((now - start_time) / duration);\n                    tick(t, 1 - t);\n                }\n            }\n            return running;\n        });\n    }\n    let started = false;\n    return {\n        start() {\n            if (started)\n                return;\n            started = true;\n            delete_rule(node);\n            if (is_function(config)) {\n                config = config(options);\n                wait().then(go);\n            }\n            else {\n                go();\n            }\n        },\n        invalidate() {\n            started = false;\n        },\n        end() {\n            if (running) {\n                cleanup();\n                running = false;\n            }\n        }\n    };\n}\nfunction create_out_transition(node, fn, params) {\n    const options = { direction: 'out' };\n    let config = fn(node, params, options);\n    let running = true;\n    let animation_name;\n    const group = outros;\n    group.r += 1;\n    function go() {\n        const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n        if (css)\n            animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n        const start_time = now() + delay;\n        const end_time = start_time + duration;\n        add_render_callback(() => dispatch(node, false, 'start'));\n        loop(now => {\n            if (running) {\n                if (now >= end_time) {\n                    tick(0, 1);\n                    dispatch(node, false, 'end');\n                    if (!--group.r) {\n                        // this will result in `end()` being called,\n                        // so we don't need to clean up here\n                        run_all(group.c);\n                    }\n                    return false;\n                }\n                if (now >= start_time) {\n                    const t = easing((now - start_time) / duration);\n                    tick(1 - t, t);\n                }\n            }\n            return running;\n        });\n    }\n    if (is_function(config)) {\n        wait().then(() => {\n            // @ts-ignore\n            config = config(options);\n            go();\n        });\n    }\n    else {\n        go();\n    }\n    return {\n        end(reset) {\n            if (reset && config.tick) {\n                config.tick(1, 0);\n            }\n            if (running) {\n                if (animation_name)\n                    delete_rule(node, animation_name);\n                running = false;\n            }\n        }\n    };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n    const options = { direction: 'both' };\n    let config = fn(node, params, options);\n    let t = intro ? 0 : 1;\n    let running_program = null;\n    let pending_program = null;\n    let animation_name = null;\n    function clear_animation() {\n        if (animation_name)\n            delete_rule(node, animation_name);\n    }\n    function init(program, duration) {\n        const d = (program.b - t);\n        duration *= Math.abs(d);\n        return {\n            a: t,\n            b: program.b,\n            d,\n            duration,\n            start: program.start,\n            end: program.start + duration,\n            group: program.group\n        };\n    }\n    function go(b) {\n        const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n        const program = {\n            start: now() + delay,\n            b\n        };\n        if (!b) {\n            // @ts-ignore todo: improve typings\n            program.group = outros;\n            outros.r += 1;\n        }\n        if (running_program || pending_program) {\n            pending_program = program;\n        }\n        else {\n            // if this is an intro, and there's a delay, we need to do\n            // an initial tick and/or apply CSS animation immediately\n            if (css) {\n                clear_animation();\n                animation_name = create_rule(node, t, b, duration, delay, easing, css);\n            }\n            if (b)\n                tick(0, 1);\n            running_program = init(program, duration);\n            add_render_callback(() => dispatch(node, b, 'start'));\n            loop(now => {\n                if (pending_program && now > pending_program.start) {\n                    running_program = init(pending_program, duration);\n                    pending_program = null;\n                    dispatch(node, running_program.b, 'start');\n                    if (css) {\n                        clear_animation();\n                        animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n                    }\n                }\n                if (running_program) {\n                    if (now >= running_program.end) {\n                        tick(t = running_program.b, 1 - t);\n                        dispatch(node, running_program.b, 'end');\n                        if (!pending_program) {\n                            // we're done\n                            if (running_program.b) {\n                                // intro — we can tidy up immediately\n                                clear_animation();\n                            }\n                            else {\n                                // outro — needs to be coordinated\n                                if (!--running_program.group.r)\n                                    run_all(running_program.group.c);\n                            }\n                        }\n                        running_program = null;\n                    }\n                    else if (now >= running_program.start) {\n                        const p = now - running_program.start;\n                        t = running_program.a + running_program.d * easing(p / running_program.duration);\n                        tick(t, 1 - t);\n                    }\n                }\n                return !!(running_program || pending_program);\n            });\n        }\n    }\n    return {\n        run(b) {\n            if (is_function(config)) {\n                wait().then(() => {\n                    // @ts-ignore\n                    config = config(options);\n                    go(b);\n                });\n            }\n            else {\n                go(b);\n            }\n        },\n        end() {\n            clear_animation();\n            running_program = pending_program = null;\n        }\n    };\n}\n\nfunction handle_promise(promise, info) {\n    const token = info.token = {};\n    function update(type, index, key, value) {\n        if (info.token !== token)\n            return;\n        info.resolved = value;\n        let child_ctx = info.ctx;\n        if (key !== undefined) {\n            child_ctx = child_ctx.slice();\n            child_ctx[key] = value;\n        }\n        const block = type && (info.current = type)(child_ctx);\n        let needs_flush = false;\n        if (info.block) {\n            if (info.blocks) {\n                info.blocks.forEach((block, i) => {\n                    if (i !== index && block) {\n                        group_outros();\n                        transition_out(block, 1, 1, () => {\n                            if (info.blocks[i] === block) {\n                                info.blocks[i] = null;\n                            }\n                        });\n                        check_outros();\n                    }\n                });\n            }\n            else {\n                info.block.d(1);\n            }\n            block.c();\n            transition_in(block, 1);\n            block.m(info.mount(), info.anchor);\n            needs_flush = true;\n        }\n        info.block = block;\n        if (info.blocks)\n            info.blocks[index] = block;\n        if (needs_flush) {\n            flush();\n        }\n    }\n    if (is_promise(promise)) {\n        const current_component = get_current_component();\n        promise.then(value => {\n            set_current_component(current_component);\n            update(info.then, 1, info.value, value);\n            set_current_component(null);\n        }, error => {\n            set_current_component(current_component);\n            update(info.catch, 2, info.error, error);\n            set_current_component(null);\n            if (!info.hasCatch) {\n                throw error;\n            }\n        });\n        // if we previously had a then/catch block, destroy it\n        if (info.current !== info.pending) {\n            update(info.pending, 0);\n            return true;\n        }\n    }\n    else {\n        if (info.current !== info.then) {\n            update(info.then, 1, info.value, promise);\n            return true;\n        }\n        info.resolved = promise;\n    }\n}\nfunction update_await_block_branch(info, ctx, dirty) {\n    const child_ctx = ctx.slice();\n    const { resolved } = info;\n    if (info.current === info.then) {\n        child_ctx[info.value] = resolved;\n    }\n    if (info.current === info.catch) {\n        child_ctx[info.error] = resolved;\n    }\n    info.block.p(child_ctx, dirty);\n}\n\nconst globals = (typeof window !== 'undefined'\n    ? window\n    : typeof globalThis !== 'undefined'\n        ? globalThis\n        : global);\n\nfunction destroy_block(block, lookup) {\n    block.d(1);\n    lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n    transition_out(block, 1, 1, () => {\n        lookup.delete(block.key);\n    });\n}\nfunction fix_and_destroy_block(block, lookup) {\n    block.f();\n    destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n    block.f();\n    outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n    let o = old_blocks.length;\n    let n = list.length;\n    let i = o;\n    const old_indexes = {};\n    while (i--)\n        old_indexes[old_blocks[i].key] = i;\n    const new_blocks = [];\n    const new_lookup = new Map();\n    const deltas = new Map();\n    const updates = [];\n    i = n;\n    while (i--) {\n        const child_ctx = get_context(ctx, list, i);\n        const key = get_key(child_ctx);\n        let block = lookup.get(key);\n        if (!block) {\n            block = create_each_block(key, child_ctx);\n            block.c();\n        }\n        else if (dynamic) {\n            // defer updates until all the DOM shuffling is done\n            updates.push(() => block.p(child_ctx, dirty));\n        }\n        new_lookup.set(key, new_blocks[i] = block);\n        if (key in old_indexes)\n            deltas.set(key, Math.abs(i - old_indexes[key]));\n    }\n    const will_move = new Set();\n    const did_move = new Set();\n    function insert(block) {\n        transition_in(block, 1);\n        block.m(node, next);\n        lookup.set(block.key, block);\n        next = block.first;\n        n--;\n    }\n    while (o && n) {\n        const new_block = new_blocks[n - 1];\n        const old_block = old_blocks[o - 1];\n        const new_key = new_block.key;\n        const old_key = old_block.key;\n        if (new_block === old_block) {\n            // do nothing\n            next = new_block.first;\n            o--;\n            n--;\n        }\n        else if (!new_lookup.has(old_key)) {\n            // remove old block\n            destroy(old_block, lookup);\n            o--;\n        }\n        else if (!lookup.has(new_key) || will_move.has(new_key)) {\n            insert(new_block);\n        }\n        else if (did_move.has(old_key)) {\n            o--;\n        }\n        else if (deltas.get(new_key) > deltas.get(old_key)) {\n            did_move.add(new_key);\n            insert(new_block);\n        }\n        else {\n            will_move.add(old_key);\n            o--;\n        }\n    }\n    while (o--) {\n        const old_block = old_blocks[o];\n        if (!new_lookup.has(old_block.key))\n            destroy(old_block, lookup);\n    }\n    while (n)\n        insert(new_blocks[n - 1]);\n    run_all(updates);\n    return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n    const keys = new Set();\n    for (let i = 0; i < list.length; i++) {\n        const key = get_key(get_context(ctx, list, i));\n        if (keys.has(key)) {\n            throw new Error('Cannot have duplicate keys in a keyed each');\n        }\n        keys.add(key);\n    }\n}\n\nfunction get_spread_update(levels, updates) {\n    const update = {};\n    const to_null_out = {};\n    const accounted_for = { $$scope: 1 };\n    let i = levels.length;\n    while (i--) {\n        const o = levels[i];\n        const n = updates[i];\n        if (n) {\n            for (const key in o) {\n                if (!(key in n))\n                    to_null_out[key] = 1;\n            }\n            for (const key in n) {\n                if (!accounted_for[key]) {\n                    update[key] = n[key];\n                    accounted_for[key] = 1;\n                }\n            }\n            levels[i] = n;\n        }\n        else {\n            for (const key in o) {\n                accounted_for[key] = 1;\n            }\n        }\n    }\n    for (const key in to_null_out) {\n        if (!(key in update))\n            update[key] = undefined;\n    }\n    return update;\n}\nfunction get_spread_object(spread_props) {\n    return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\nconst _boolean_attributes = [\n    'allowfullscreen',\n    'allowpaymentrequest',\n    'async',\n    'autofocus',\n    'autoplay',\n    'checked',\n    'controls',\n    'default',\n    'defer',\n    'disabled',\n    'formnovalidate',\n    'hidden',\n    'inert',\n    'ismap',\n    'loop',\n    'multiple',\n    'muted',\n    'nomodule',\n    'novalidate',\n    'open',\n    'playsinline',\n    'readonly',\n    'required',\n    'reversed',\n    'selected'\n];\n/**\n * List of HTML boolean attributes (e.g. `<input disabled>`).\n * Source: https://html.spec.whatwg.org/multipage/indices.html\n */\nconst boolean_attributes = new Set([..._boolean_attributes]);\n\n/** regex of all html void element names */\nconst void_element_names = /^(?:area|base|br|col|command|embed|hr|img|input|keygen|link|meta|param|source|track|wbr)$/;\nfunction is_void(name) {\n    return void_element_names.test(name) || name.toLowerCase() === '!doctype';\n}\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, attrs_to_add) {\n    const attributes = Object.assign({}, ...args);\n    if (attrs_to_add) {\n        const classes_to_add = attrs_to_add.classes;\n        const styles_to_add = attrs_to_add.styles;\n        if (classes_to_add) {\n            if (attributes.class == null) {\n                attributes.class = classes_to_add;\n            }\n            else {\n                attributes.class += ' ' + classes_to_add;\n            }\n        }\n        if (styles_to_add) {\n            if (attributes.style == null) {\n                attributes.style = style_object_to_string(styles_to_add);\n            }\n            else {\n                attributes.style = style_object_to_string(merge_ssr_styles(attributes.style, styles_to_add));\n            }\n        }\n    }\n    let str = '';\n    Object.keys(attributes).forEach(name => {\n        if (invalid_attribute_name_character.test(name))\n            return;\n        const value = attributes[name];\n        if (value === true)\n            str += ' ' + name;\n        else if (boolean_attributes.has(name.toLowerCase())) {\n            if (value)\n                str += ' ' + name;\n        }\n        else if (value != null) {\n            str += ` ${name}=\"${value}\"`;\n        }\n    });\n    return str;\n}\nfunction merge_ssr_styles(style_attribute, style_directive) {\n    const style_object = {};\n    for (const individual_style of style_attribute.split(';')) {\n        const colon_index = individual_style.indexOf(':');\n        const name = individual_style.slice(0, colon_index).trim();\n        const value = individual_style.slice(colon_index + 1).trim();\n        if (!name)\n            continue;\n        style_object[name] = value;\n    }\n    for (const name in style_directive) {\n        const value = style_directive[name];\n        if (value) {\n            style_object[name] = value;\n        }\n        else {\n            delete style_object[name];\n        }\n    }\n    return style_object;\n}\nconst ATTR_REGEX = /[&\"]/g;\nconst CONTENT_REGEX = /[&<]/g;\n/**\n * Note: this method is performance sensitive and has been optimized\n * https://github.com/sveltejs/svelte/pull/5701\n */\nfunction escape(value, is_attr = false) {\n    const str = String(value);\n    const pattern = is_attr ? ATTR_REGEX : CONTENT_REGEX;\n    pattern.lastIndex = 0;\n    let escaped = '';\n    let last = 0;\n    while (pattern.test(str)) {\n        const i = pattern.lastIndex - 1;\n        const ch = str[i];\n        escaped += str.substring(last, i) + (ch === '&' ? '&amp;' : (ch === '\"' ? '&quot;' : '&lt;'));\n        last = i + 1;\n    }\n    return escaped + str.substring(last);\n}\nfunction escape_attribute_value(value) {\n    // keep booleans, null, and undefined for the sake of `spread`\n    const should_escape = typeof value === 'string' || (value && typeof value === 'object');\n    return should_escape ? escape(value, true) : value;\n}\nfunction escape_object(obj) {\n    const result = {};\n    for (const key in obj) {\n        result[key] = escape_attribute_value(obj[key]);\n    }\n    return result;\n}\nfunction each(items, fn) {\n    let str = '';\n    for (let i = 0; i < items.length; i += 1) {\n        str += fn(items[i], i);\n    }\n    return str;\n}\nconst missing_component = {\n    $$render: () => ''\n};\nfunction validate_component(component, name) {\n    if (!component || !component.$$render) {\n        if (name === 'svelte:component')\n            name += ' this={...}';\n        throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules. Otherwise you may need to fix a <${name}>.`);\n    }\n    return component;\n}\nfunction debug(file, line, column, values) {\n    console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n    console.log(values); // eslint-disable-line no-console\n    return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n    function $$render(result, props, bindings, slots, context) {\n        const parent_component = current_component;\n        const $$ = {\n            on_destroy,\n            context: new Map(context || (parent_component ? parent_component.$$.context : [])),\n            // these will be immediately discarded\n            on_mount: [],\n            before_update: [],\n            after_update: [],\n            callbacks: blank_object()\n        };\n        set_current_component({ $$ });\n        const html = fn(result, props, bindings, slots);\n        set_current_component(parent_component);\n        return html;\n    }\n    return {\n        render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n            on_destroy = [];\n            const result = { title: '', head: '', css: new Set() };\n            const html = $$render(result, props, {}, $$slots, context);\n            run_all(on_destroy);\n            return {\n                html,\n                css: {\n                    code: Array.from(result.css).map(css => css.code).join('\\n'),\n                    map: null // TODO\n                },\n                head: result.title + result.head\n            };\n        },\n        $$render\n    };\n}\nfunction add_attribute(name, value, boolean) {\n    if (value == null || (boolean && !value))\n        return '';\n    const assignment = (boolean && value === true) ? '' : `=\"${escape(value, true)}\"`;\n    return ` ${name}${assignment}`;\n}\nfunction add_classes(classes) {\n    return classes ? ` class=\"${classes}\"` : '';\n}\nfunction style_object_to_string(style_object) {\n    return Object.keys(style_object)\n        .filter(key => style_object[key])\n        .map(key => `${key}: ${escape_attribute_value(style_object[key])};`)\n        .join(' ');\n}\nfunction add_styles(style_object) {\n    const styles = style_object_to_string(style_object);\n    return styles ? ` style=\"${styles}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n    const index = component.$$.props[name];\n    if (index !== undefined) {\n        component.$$.bound[index] = callback;\n        callback(component.$$.ctx[index]);\n    }\n}\nfunction create_component(block) {\n    block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n    block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n    const { fragment, after_update } = component.$$;\n    fragment && fragment.m(target, anchor);\n    if (!customElement) {\n        // onMount happens before the initial afterUpdate\n        add_render_callback(() => {\n            const new_on_destroy = component.$$.on_mount.map(run).filter(is_function);\n            // if the component was destroyed immediately\n            // it will update the `$$.on_destroy` reference to `null`.\n            // the destructured on_destroy may still reference to the old array\n            if (component.$$.on_destroy) {\n                component.$$.on_destroy.push(...new_on_destroy);\n            }\n            else {\n                // Edge case - component was destroyed immediately,\n                // most likely as a result of a binding initialising\n                run_all(new_on_destroy);\n            }\n            component.$$.on_mount = [];\n        });\n    }\n    after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n    const $$ = component.$$;\n    if ($$.fragment !== null) {\n        flush_render_callbacks($$.after_update);\n        run_all($$.on_destroy);\n        $$.fragment && $$.fragment.d(detaching);\n        // TODO null out other refs, including component.$$ (but need to\n        // preserve final state?)\n        $$.on_destroy = $$.fragment = null;\n        $$.ctx = [];\n    }\n}\nfunction make_dirty(component, i) {\n    if (component.$$.dirty[0] === -1) {\n        dirty_components.push(component);\n        schedule_update();\n        component.$$.dirty.fill(0);\n    }\n    component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) {\n    const parent_component = current_component;\n    set_current_component(component);\n    const $$ = component.$$ = {\n        fragment: null,\n        ctx: [],\n        // state\n        props,\n        update: noop,\n        not_equal,\n        bound: blank_object(),\n        // lifecycle\n        on_mount: [],\n        on_destroy: [],\n        on_disconnect: [],\n        before_update: [],\n        after_update: [],\n        context: new Map(options.context || (parent_component ? parent_component.$$.context : [])),\n        // everything else\n        callbacks: blank_object(),\n        dirty,\n        skip_bound: false,\n        root: options.target || parent_component.$$.root\n    };\n    append_styles && append_styles($$.root);\n    let ready = false;\n    $$.ctx = instance\n        ? instance(component, options.props || {}, (i, ret, ...rest) => {\n            const value = rest.length ? rest[0] : ret;\n            if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n                if (!$$.skip_bound && $$.bound[i])\n                    $$.bound[i](value);\n                if (ready)\n                    make_dirty(component, i);\n            }\n            return ret;\n        })\n        : [];\n    $$.update();\n    ready = true;\n    run_all($$.before_update);\n    // `false` as a special case of no DOM component\n    $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n    if (options.target) {\n        if (options.hydrate) {\n            start_hydrating();\n            const nodes = children(options.target);\n            // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n            $$.fragment && $$.fragment.l(nodes);\n            nodes.forEach(detach);\n        }\n        else {\n            // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n            $$.fragment && $$.fragment.c();\n        }\n        if (options.intro)\n            transition_in(component.$$.fragment);\n        mount_component(component, options.target, options.anchor, options.customElement);\n        end_hydrating();\n        flush();\n    }\n    set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n    SvelteElement = class extends HTMLElement {\n        constructor() {\n            super();\n            this.attachShadow({ mode: 'open' });\n        }\n        connectedCallback() {\n            const { on_mount } = this.$$;\n            this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n            // @ts-ignore todo: improve typings\n            for (const key in this.$$.slotted) {\n                // @ts-ignore todo: improve typings\n                this.appendChild(this.$$.slotted[key]);\n            }\n        }\n        attributeChangedCallback(attr, _oldValue, newValue) {\n            this[attr] = newValue;\n        }\n        disconnectedCallback() {\n            run_all(this.$$.on_disconnect);\n        }\n        $destroy() {\n            destroy_component(this, 1);\n            this.$destroy = noop;\n        }\n        $on(type, callback) {\n            // TODO should this delegate to addEventListener?\n            if (!is_function(callback)) {\n                return noop;\n            }\n            const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n            callbacks.push(callback);\n            return () => {\n                const index = callbacks.indexOf(callback);\n                if (index !== -1)\n                    callbacks.splice(index, 1);\n            };\n        }\n        $set($$props) {\n            if (this.$$set && !is_empty($$props)) {\n                this.$$.skip_bound = true;\n                this.$$set($$props);\n                this.$$.skip_bound = false;\n            }\n        }\n    };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n    $destroy() {\n        destroy_component(this, 1);\n        this.$destroy = noop;\n    }\n    $on(type, callback) {\n        if (!is_function(callback)) {\n            return noop;\n        }\n        const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n        callbacks.push(callback);\n        return () => {\n            const index = callbacks.indexOf(callback);\n            if (index !== -1)\n                callbacks.splice(index, 1);\n        };\n    }\n    $set($$props) {\n        if (this.$$set && !is_empty($$props)) {\n            this.$$.skip_bound = true;\n            this.$$set($$props);\n            this.$$.skip_bound = false;\n        }\n    }\n}\n\nfunction dispatch_dev(type, detail) {\n    document.dispatchEvent(custom_event(type, Object.assign({ version: '3.58.0' }, detail), { bubbles: true }));\n}\nfunction append_dev(target, node) {\n    dispatch_dev('SvelteDOMInsert', { target, node });\n    append(target, node);\n}\nfunction append_hydration_dev(target, node) {\n    dispatch_dev('SvelteDOMInsert', { target, node });\n    append_hydration(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n    dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n    insert(target, node, anchor);\n}\nfunction insert_hydration_dev(target, node, anchor) {\n    dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n    insert_hydration(target, node, anchor);\n}\nfunction detach_dev(node) {\n    dispatch_dev('SvelteDOMRemove', { node });\n    detach(node);\n}\nfunction detach_between_dev(before, after) {\n    while (before.nextSibling && before.nextSibling !== after) {\n        detach_dev(before.nextSibling);\n    }\n}\nfunction detach_before_dev(after) {\n    while (after.previousSibling) {\n        detach_dev(after.previousSibling);\n    }\n}\nfunction detach_after_dev(before) {\n    while (before.nextSibling) {\n        detach_dev(before.nextSibling);\n    }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation, has_stop_immediate_propagation) {\n    const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n    if (has_prevent_default)\n        modifiers.push('preventDefault');\n    if (has_stop_propagation)\n        modifiers.push('stopPropagation');\n    if (has_stop_immediate_propagation)\n        modifiers.push('stopImmediatePropagation');\n    dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n    const dispose = listen(node, event, handler, options);\n    return () => {\n        dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n        dispose();\n    };\n}\nfunction attr_dev(node, attribute, value) {\n    attr(node, attribute, value);\n    if (value == null)\n        dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n    else\n        dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n    node[property] = value;\n    dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n    node.dataset[property] = value;\n    dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n    data = '' + data;\n    if (text.data === data)\n        return;\n    dispatch_dev('SvelteDOMSetData', { node: text, data });\n    text.data = data;\n}\nfunction set_data_contenteditable_dev(text, data) {\n    data = '' + data;\n    if (text.wholeText === data)\n        return;\n    dispatch_dev('SvelteDOMSetData', { node: text, data });\n    text.data = data;\n}\nfunction set_data_maybe_contenteditable_dev(text, data, attr_value) {\n    if (~contenteditable_truthy_values.indexOf(attr_value)) {\n        set_data_contenteditable_dev(text, data);\n    }\n    else {\n        set_data_dev(text, data);\n    }\n}\nfunction validate_each_argument(arg) {\n    if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n        let msg = '{#each} only iterates over array-like objects.';\n        if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n            msg += ' You can use a spread to convert this iterable into an array.';\n        }\n        throw new Error(msg);\n    }\n}\nfunction validate_slots(name, slot, keys) {\n    for (const slot_key of Object.keys(slot)) {\n        if (!~keys.indexOf(slot_key)) {\n            console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n        }\n    }\n}\nfunction validate_dynamic_element(tag) {\n    const is_string = typeof tag === 'string';\n    if (tag && !is_string) {\n        throw new Error('<svelte:element> expects \"this\" attribute to be a string.');\n    }\n}\nfunction validate_void_dynamic_element(tag) {\n    if (tag && is_void(tag)) {\n        console.warn(`<svelte:element this=\"${tag}\"> is self-closing and cannot have content.`);\n    }\n}\nfunction construct_svelte_component_dev(component, props) {\n    const error_message = 'this={...} of <svelte:component> should specify a Svelte component.';\n    try {\n        const instance = new component(props);\n        if (!instance.$$ || !instance.$set || !instance.$on || !instance.$destroy) {\n            throw new Error(error_message);\n        }\n        return instance;\n    }\n    catch (err) {\n        const { message } = err;\n        if (typeof message === 'string' && message.indexOf('is not a constructor') !== -1) {\n            throw new Error(error_message);\n        }\n        else {\n            throw err;\n        }\n    }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n    constructor(options) {\n        if (!options || (!options.target && !options.$$inline)) {\n            throw new Error(\"'target' is a required option\");\n        }\n        super();\n    }\n    $destroy() {\n        super.$destroy();\n        this.$destroy = () => {\n            console.warn('Component was already destroyed'); // eslint-disable-line no-console\n        };\n    }\n    $capture_state() { }\n    $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * <script lang=\"ts\">\n * \timport { MyComponent } from \"component-library\";\n * </script>\n * <MyComponent foo={'bar'} />\n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to separate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n    constructor(options) {\n        super(options);\n    }\n}\nfunction loop_guard(timeout) {\n    const start = Date.now();\n    return () => {\n        if (Date.now() - start > timeout) {\n            throw new Error('Infinite loop detected');\n        }\n    };\n}\n\nexport { HtmlTag, HtmlTagHydration, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_styles, add_transform, afterUpdate, append, append_dev, append_empty_stylesheet, append_hydration, append_hydration_dev, append_styles, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_comment, claim_component, claim_element, claim_html_tag, claim_space, claim_svg_element, claim_text, clear_loops, comment, component_subscribe, compute_rest_props, compute_slots, construct_svelte_component, construct_svelte_component_dev, contenteditable_truthy_values, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, end_hydrating, escape, escape_attribute_value, escape_object, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, flush_render_callbacks, getAllContexts, getContext, get_all_dirty_from_scope, get_binding_group_value, get_current_component, get_custom_elements_slots, get_root_for_style, get_slot_changes, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, head_selector, identity, init, init_binding_group, init_binding_group_dynamic, insert, insert_dev, insert_hydration, insert_hydration_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, is_void, listen, listen_dev, loop, loop_guard, merge_ssr_styles, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_custom_element_data_map, set_data, set_data_contenteditable, set_data_contenteditable_dev, set_data_dev, set_data_maybe_contenteditable, set_data_maybe_contenteditable_dev, set_dynamic_element_data, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, split_css_unit, spread, src_url_equal, start_hydrating, stop_immediate_propagation, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, trusted, update_await_block_branch, update_keyed_each, update_slot, update_slot_base, validate_component, validate_dynamic_element, validate_each_argument, validate_each_keys, validate_slots, validate_store, validate_void_dynamic_element, xlink_attr };\n","export default {\r\n   \"Mar 2005\": {\r\n       \"Domestic abuse\": 8.9,\r\n       \"Stalking\": 7.8,\r\n       \"Sexual assault\": 2.6\r\n   },\r\n   \"Mar 2006\": {\r\n       \"Domestic abuse\": 9,\r\n       \"Stalking\": 6.8,\r\n       \"Sexual assault\": 3\r\n   },\r\n   \"Mar 2007\": {\r\n       \"Domestic abuse\": 8.8,\r\n       \"Stalking\": 6.1,\r\n       \"Sexual assault\": 2.9\r\n   },\r\n   \"Mar 2008\": {\r\n       \"Domestic abuse\": null,\r\n       \"Stalking\": null,\r\n       \"Sexual assault\": 2.6\r\n   },\r\n   \"Mar 2009\": {\r\n       \"Domestic abuse\": 6.5,\r\n       \"Stalking\": 4.1,\r\n       \"Sexual assault\": 2.2\r\n   },\r\n   \"Mar 2010\": {\r\n       \"Domestic abuse\": 6.6,\r\n       \"Stalking\": 4.2,\r\n       \"Sexual assault\": 2.1\r\n   },\r\n   \"Mar 2011\": {\r\n       \"Domestic abuse\": 6.9,\r\n       \"Stalking\": 4.2,\r\n       \"Sexual assault\": 2.3\r\n   },\r\n   \"Mar 2012\": {\r\n       \"Domestic abuse\": 7,\r\n       \"Stalking\": 4.3,\r\n       \"Sexual assault\": 2.4\r\n   },\r\n   \"Mar 2013\": {\r\n       \"Domestic abuse\": 6.6,\r\n       \"Stalking\": 3.6,\r\n       \"Sexual assault\": 1.9\r\n   },\r\n   \"Mar 2014\": {\r\n       \"Domestic abuse\": 6.5,\r\n       \"Stalking\": 3.5,\r\n       \"Sexual assault\": 1.5\r\n   },\r\n   \"Mar 2015\": {\r\n       \"Domestic abuse\": 6.1,\r\n       \"Stalking\": 3.7,\r\n       \"Sexual assault\": 1.7\r\n   },\r\n   \"Mar 2016\": {\r\n       \"Domestic abuse\": 6.1,\r\n       \"Stalking\": 3.7,\r\n       \"Sexual assault\": 2\r\n   },\r\n   \"Mar 2017\": {\r\n       \"Domestic abuse\": 5.9,\r\n       \"Stalking\": 3.6,\r\n       \"Sexual assault\": 2\r\n   },\r\n   \"Mar 2018\": {\r\n       \"Domestic abuse\": 6.1,\r\n       \"Stalking\": 4,\r\n       \"Sexual assault\": 2.7\r\n   },\r\n   \"Mar 2019\": {\r\n       \"Domestic abuse\": 6.3,\r\n       \"Stalking\": 4,\r\n       \"Sexual assault\": 2.9\r\n   },\r\n   \"Mar 2020\": {\r\n       \"Domestic abuse\": 6.1,\r\n       \"Stalking\": 4,\r\n       \"Sexual assault\": 2.2\r\n   },\r\n   \"Mar 2021\": {\r\n       \"Domestic abuse\": 5.9,\r\n       \"Stalking\": 4.35,\r\n       \"Sexual assault\": 2.45\r\n   },\r\n   \"Mar 2022\": {\r\n       \"Domestic abuse\": 5.7,\r\n       \"Stalking\": 4.7,\r\n       \"Sexual assault\": 2.7\r\n   },\r\n   \"Mar 2023\": {\r\n       \"Domestic abuse\": 5.1,\r\n       \"Stalking\": 4.3,\r\n       \"Sexual assault\": 2.7\r\n   },\r\n   \"Mar 2024\": {\r\n       \"Domestic abuse\": 5.4,\r\n       \"Stalking\": 3.8,\r\n       \"Sexual assault\": 2.6\r\n   }\r\n}","<script>\r\n  import data from './data.js'\r\n let crimes = Object.keys(data[\"Mar 2024\"])\r\n// let  crimes = [\"Fraud\",\r\n// \"Theft\",\r\n// \"Violent crime\",\r\n// \"Computer misuse\",\r\n// \"Vehicle offences\",\r\n// \"Burglary\",\r\n// \"Robbery\",\r\n// \"Knife and sharp instruments\",\r\n// \"Homicide\"\r\n// ]\r\n  let years = Object.keys(data)\r\n  let YearBeforePrevious = years[years.length - 4]\r\n  let previousYear = years[years.length - 2]\r\n  let latestYear = years[years.length - 1]\r\n  let sources = {\r\n    'Violent crime': 'CSEW',\r\n    'Knife and sharp instruments': 'PRC',\r\n    'Homicide': 'PRC',\r\n    'Theft': 'CSEW',\r\n    'Burglary': 'PRC',\r\n    'Vehicle offences': 'PRC',\r\n    'Robbery': 'PRC',\r\n    'Fraud': 'CSEW',\r\n    'Computer misuse': 'CSEW',\r\n  }  \r\n  \r\n  let sig = {\r\n    \"Domestic abuse\":'[NS]',\r\n    'Violent crime': '[NS]',\r\n    \"Stalking\":'[NS]',\r\n    \"Sexual assault\":'[NS]'\r\n  }\r\n\r\n  let start = {\r\n    \"Domestic abuse\": 2005,\r\n    \"Stalking\":2005,\r\n    \"Sexual assault\":2005\r\n  } \r\n  console.log(crimes, years, latestYear)\r\n\r\n  let sparkHeight = 40\r\n\r\n  let makeSpark = (category) => {\r\n    let values = Object.values(data).map((e) => e[category])\r\n    // .map(e=>e!=null?e.replace(/,/g,\"\").trim():e)\r\n    console.log(\"values\",values)\r\n    let vMax = Math.max(...values.filter((e) => e !== null))\r\n    let vMin = Math.min(...values.filter((e) => e !== null))\r\n    let vDiff = vMax - vMin\r\n    let output = values.map((e) => (e !== null ? (e - vMin + 0.001) / vDiff : -1))\r\n   console.log(vMax, vMin, vDiff, category,values,output)\r\n    return output\r\n  }\r\n\r\n  let rows = crimes.map((e) => makeSpark(e))\r\n  console.log('rows', rows)\r\n  let yearLength=5\r\n</script>\r\n\r\n\r\n<style>\r\n  th {\r\n    color: #206095;\r\n  }\r\n  td {\r\n    height: 20px;\r\n    color: #206095;\r\n    font-size: 14px;\r\n  }\r\n  .labels {\r\n    font-size: 12px;\r\n  }\r\n  .source {\r\n    font-size: 0.8em;\r\n    color: grey;\r\n  }\r\n  .columnHead {\r\n    max-width: 100px;\r\n    text-align: left;\r\n    font-size: 14px;\r\n    vertical-align: bottom;\r\n  }\r\n</style>\r\n\r\n\r\n\r\n<table>\r\n  <tr>\r\n    <th class=\"columnHead\" style=\"padding-right:20px\">\r\n      Offence\r\n    </th>\r\n\r\n    <th class=\"columnHead\" style=\" padding-right:20px\">\r\n      Prevalence in YE March 2024\r\n    </th>\r\n    \r\n\r\n    <th class=\"columnHead\" style=\" padding-right:10px\">\r\n      Percentage change compared to YE March 2023\r\n    </th>\r\n    <th class=\"columnHead\"  style=\"padding-right:20px\">Nineteen year timeline to March 2024</th>\r\n\r\n  </tr>\r\n  <tr />\r\n  {#each crimes as crime, i}\r\n    <tr >\r\n\r\n      <td style=\"padding-right:20px\">{crime}</td>\r\n\r\n      <td style=\"\">\r\n        {(+data[latestYear][crime] ).toLocaleString()}%\r\n      </td>\r\n\r\n\r\n\r\n\r\n      <td style=\"text-align:right; padding-right:40px\">\r\n        {#if Math.abs((data[latestYear][crime]  - data[previousYear][crime] ) / data[previousYear][crime] ) < 1}\r\n          <!-- wow, this is horrible  -->\r\n          {@html crime==\"Stalking\"?-10: \r\n                 crime==\"Domestic abuse\" ? 4 \r\n                 : -3\r\n          }%\r\n          {#if ((data[latestYear][crime]  - data[previousYear][crime] ) / data[previousYear][crime] )<0}\r\n          <span\r\n            style=\" color: #206095; text-align:center;\">\r\n             &#9660;\r\n            \r\n          </span>{/if}\r\n          {#if ((+data[latestYear][crime]  - data[previousYear][crime] ) / +data[previousYear][crime] )>=0} \r\n          <span\r\n          style=\" color: #F66068; text-align:center;\">\r\n          &#9650;\r\n          </span>\r\n          \r\n          {/if}\r\n        {:else}\r\n          N/A\r\n          <span style=\" color:white; text-align:center;\">\r\n            &#9660;\r\n          </span>\r\n        {/if}{sig[crime]}\r\n      </td>\r\n      <td>\r\n        <svg style=\"overflow:visible; margin-bottom:10px\" height={sparkHeight} width=\"100px\" >\r\n          {#each rows[i] as v, ii}\r\n\r\n            {#if v <= 0 || rows[i][ii + 1] < 0}\r\n              <rect\r\n                x={ii * yearLength - 1}\r\n                y=\"-2\"\r\n                width={yearLength}\r\n                height={sparkHeight + 4}\r\n                fill=\"lightgrey\"\r\n                opacity=\"0.4\" />\r\n            {/if}\r\n\r\n            {#if ii==0}\r\n            <text\r\n            x={ii * yearLength - 20}\r\n            y={sparkHeight +12}\r\n            font-size=\"10px\"\r\n            fill=\"#666\">\r\n            {start[crime]}\r\n          </text>            \r\n          <line x1={ii * yearLength + 3} x2={20 * yearLength} y1={sparkHeight +8} y2={sparkHeight +8} stroke=lightgrey/>\r\n\r\n            {/if}\r\n\r\n            {#if ( ii==18)}\r\n            <text\r\n            x={ii * yearLength + 3 }\r\n            y={sparkHeight +12}\r\n            font-size=\"10px\"\r\n            fill=\"#666\">\r\n            2024\r\n          </text>            \r\n            {/if}\r\n\r\n            {#if rows[i][ii] > -1 && rows[i][ii + 1] > -1 && ii < rows[i].length - 1}\r\n              <line\r\n                x1={ii * yearLength}\r\n                x2={ii * yearLength + yearLength}\r\n                y1={(1 - v) * sparkHeight}\r\n                y2={(1 - rows[i][ii + 1]) * sparkHeight}\r\n                stroke=\"#206095\"\r\n                stroke-width=\"3px\"\r\n                stroke-linecap=\"round\" />\r\n            {/if}\r\n\r\n            {#if ii == rows[i].length - 1}\r\n              <circle\r\n                cx={ii * yearLength}\r\n                cy={(1 - v) * sparkHeight}\r\n                r=\"2\"\r\n                fill=\"#206095\" />\r\n            {/if}\r\n          {/each}\r\n        </svg>\r\n      </td>\r\n\r\n    </tr>\r\n  {/each}\r\n  <tr>\r\n    <td />\r\n    <td />\r\n    <td />\r\n    <td />\r\n    <td />\r\n    <td class=\"labels\">\r\n      <!-- <span>1981</span> -->\r\n      <!-- <span style=\"float:right\">2022</span> -->\r\n    </td>\r\n  </tr>\r\n  <tr>\r\n    <td />\r\n    <td />\r\n\r\n    <td  class=\"labels\" style=\"white-space: nowrap;\"><span style=\"padding-left: 10px; overflow: visible;\">[S] = significant</span><br><span style=\"padding-left: 10px; overflow: visible;\">[NS] = not significant</span></td>\r\n \r\n    <td class=\"labels\" style=\"display: flex; width:100px\">\r\n      <svg style=\"overflow:visible;padding-left:10px\" height={sparkHeight} width=\"20px\" >\r\n        <rect\r\n          x=\"0\"\r\n          y={0}\r\n          width=\"20\"\r\n          height={sparkHeight /2}\r\n          fill=\"lightgrey\"\r\n          opacity=\"0.4\" />\r\n      </svg>\r\n      <span style=\"padding-left:10px; overflow:visible\">\r\n        Comparable data unavailable\r\n      </span>\r\n    </td>\r\n  </tr>\r\n</table><br><br>\r\n<div id=\"source\" style=\"width:100%\">Source: Crime Survey for England and Wales (CSEW) from the Office for National Statistics</div>","import App from './App.svelte';\r\n\r\nvar app = new App({\r\n\ttarget: document.body\r\n});\r\n\r\nexport default app;"],"names":["noop","run","fn","blank_object","Object","create","run_all","fns","forEach","is_function","thing","safe_not_equal","a","b","append","target","node","appendChild","insert","anchor","insertBefore","detach","parentNode","removeChild","destroy_each","iterations","detaching","i","length","d","element","name","document","createElement","svg_element","createElementNS","text","data","createTextNode","space","empty","attr","attribute","value","removeAttribute","getAttribute","setAttribute","set_style","key","important","style","removeProperty","setProperty","HtmlTag","constructor","is_svg","this","e","n","c","html","h","m","nodeName","nodeType","t","tagName","content","innerHTML","Array","from","childNodes","p","current_component","set_current_component","component","dirty_components","binding_callbacks","render_callbacks","flush_callbacks","resolved_promise","Promise","resolve","update_scheduled","add_render_callback","push","seen_callbacks","Set","flushidx","flush","saved_component","update","$$","pop","callback","has","add","clear","fragment","before_update","dirty","ctx","after_update","outroing","destroy_component","filtered","targets","indexOf","flush_render_callbacks","on_destroy","make_dirty","then","fill","init","options","instance","create_fragment","not_equal","props","append_styles","parent_component","bound","on_mount","on_disconnect","context","Map","callbacks","skip_bound","root","ready","ret","rest","hydrate","nodes","children","l","intro","block","delete","local","customElement","new_on_destroy","map","filter","mount_component","SvelteComponent","$destroy","$on","type","index","splice","$set","$$props","obj","$$set","keys","Stalking","span","raw_value","if_block0","create_if_block_7","if_block1","create_if_block_6","yearLength","rect","sparkHeight","create_if_block_4","t_value","text_1","line","create_if_block_3","if_block2","create_if_block_2","create_if_block_1","if_block4","circle","create_if_block","if_block3","t2_value","toLocaleString","t5_value","Math","abs","create_if_block_5","each_value_1","tr","td0","td1","td2","td3","svg","table","tr0","tr1","tr2","tr3","td6","td7","td8","td9","span2","br1","br2","div","crimes","years","previousYear","latestYear","console","log","rows","category","values","vMax","max","vMin","min","vDiff","output","makeSpark","body"],"mappings":"gCAAA,SAASA,IAAU,CAkBnB,SAASC,EAAIC,GACT,OAAOA,GACX,CACA,SAASC,IACL,OAAOC,OAAOC,OAAO,KACzB,CACA,SAASC,EAAQC,GACbA,EAAIC,QAAQP,EAChB,CACA,SAASQ,EAAYC,GACjB,MAAwB,mBAAVA,CAClB,CACA,SAASC,EAAeC,EAAGC,GACvB,OAAOD,GAAKA,EAAIC,GAAKA,EAAID,IAAMC,GAAOD,GAAkB,iBAANA,GAAgC,mBAANA,CAChF,CA0RA,SAASE,EAAOC,EAAQC,GACpBD,EAAOE,YAAYD,EACvB,CAoDA,SAASE,EAAOH,EAAQC,EAAMG,GAC1BJ,EAAOK,aAAaJ,EAAMG,GAAU,KACxC,CASA,SAASE,EAAOL,GACRA,EAAKM,YACLN,EAAKM,WAAWC,YAAYP,EAEpC,CACA,SAASQ,EAAaC,EAAYC,GAC9B,IAAK,IAAIC,EAAI,EAAGA,EAAIF,EAAWG,OAAQD,GAAK,EACpCF,EAAWE,IACXF,EAAWE,GAAGE,EAAEH,EAE5B,CACA,SAASI,EAAQC,GACb,OAAOC,SAASC,cAAcF,EAClC,CAgBA,SAASG,EAAYH,GACjB,OAAOC,SAASG,gBAAgB,6BAA8BJ,EAClE,CACA,SAASK,EAAKC,GACV,OAAOL,SAASM,eAAeD,EACnC,CACA,SAASE,IACL,OAAOH,EAAK,IAChB,CACA,SAASI,IACL,OAAOJ,EAAK,GAChB,CA2CA,SAASK,EAAKzB,EAAM0B,EAAWC,GACd,MAATA,EACA3B,EAAK4B,gBAAgBF,GAChB1B,EAAK6B,aAAaH,KAAeC,GACtC3B,EAAK8B,aAAaJ,EAAWC,EACrC,CA6QA,SAASI,EAAU/B,EAAMgC,EAAKL,EAAOM,GACnB,OAAVN,EACA3B,EAAKkC,MAAMC,eAAeH,GAG1BhC,EAAKkC,MAAME,YAAYJ,EAAKL,EAAOM,EAAY,YAAc,GAErE,CAkHA,MAAMI,EACFC,YAAYC,GAAS,GACjBC,KAAKD,QAAS,EACdC,KAAKD,OAASA,EACdC,KAAKC,EAAID,KAAKE,EAAI,IACrB,CACDC,EAAEC,GACEJ,KAAKK,EAAED,EACV,CACDE,EAAEF,EAAM7C,EAAQI,EAAS,MAChBqC,KAAKC,IACFD,KAAKD,OACLC,KAAKC,EAAIvB,EAAYnB,EAAOgD,UAG5BP,KAAKC,EAAI3B,EAA6B,KAApBf,EAAOiD,SAAkB,WAAajD,EAAOgD,UACnEP,KAAKS,EAAuB,aAAnBlD,EAAOmD,QAAyBnD,EAASA,EAAOoD,QACzDX,KAAKG,EAAEC,IAEXJ,KAAK7B,EAAER,EACV,CACD0C,EAAED,GACEJ,KAAKC,EAAEW,UAAYR,EACnBJ,KAAKE,EAAIW,MAAMC,KAAyB,aAApBd,KAAKC,EAAEM,SAA0BP,KAAKC,EAAEU,QAAQI,WAAaf,KAAKC,EAAEc,WAC3F,CACD5C,EAAER,GACE,IAAK,IAAIQ,EAAI,EAAGA,EAAI6B,KAAKE,EAAE9B,OAAQD,GAAK,EACpCT,EAAOsC,KAAKS,EAAGT,KAAKE,EAAE/B,GAAIR,EAEjC,CACDqD,EAAEZ,GACEJ,KAAK3B,IACL2B,KAAKK,EAAED,GACPJ,KAAK7B,EAAE6B,KAAK5C,EACf,CACDiB,IACI2B,KAAKE,EAAElD,QAAQa,EAClB,EA8KL,IAAIoD,EACJ,SAASC,EAAsBC,GAC3BF,EAAoBE,CACxB,CA+HA,MAAMC,EAAmB,GAEnBC,EAAoB,GAC1B,IAAIC,EAAmB,GACvB,MAAMC,EAAkB,GAClBC,EAAmCC,QAAQC,UACjD,IAAIC,GAAmB,EAWvB,SAASC,EAAoBlF,GACzB4E,EAAiBO,KAAKnF,EAC1B,CAsBA,MAAMoF,EAAiB,IAAIC,IAC3B,IAAIC,EAAW,EACf,SAASC,IAIL,GAAiB,IAAbD,EACA,OAEJ,MAAME,EAAkBjB,EACxB,EAAG,CAGC,IACI,KAAOe,EAAWZ,EAAiBhD,QAAQ,CACvC,MAAM+C,EAAYC,EAAiBY,GACnCA,IACAd,EAAsBC,GACtBgB,EAAOhB,EAAUiB,GACpB,CACJ,CACD,MAAOnC,GAIH,MAFAmB,EAAiBhD,OAAS,EAC1B4D,EAAW,EACL/B,CACT,CAID,IAHAiB,EAAsB,MACtBE,EAAiBhD,OAAS,EAC1B4D,EAAW,EACJX,EAAkBjD,QACrBiD,EAAkBgB,KAAlBhB,GAIJ,IAAK,IAAIlD,EAAI,EAAGA,EAAImD,EAAiBlD,OAAQD,GAAK,EAAG,CACjD,MAAMmE,EAAWhB,EAAiBnD,GAC7B2D,EAAeS,IAAID,KAEpBR,EAAeU,IAAIF,GACnBA,IAEP,CACDhB,EAAiBlD,OAAS,CAClC,OAAagD,EAAiBhD,QAC1B,KAAOmD,EAAgBnD,QACnBmD,EAAgBc,KAAhBd,GAEJI,GAAmB,EACnBG,EAAeW,QACfvB,EAAsBgB,EAC1B,CACA,SAASC,EAAOC,GACZ,GAAoB,OAAhBA,EAAGM,SAAmB,CACtBN,EAAGD,SACHrF,EAAQsF,EAAGO,eACX,MAAMC,EAAQR,EAAGQ,MACjBR,EAAGQ,MAAQ,EAAE,GACbR,EAAGM,UAAYN,EAAGM,SAAS1B,EAAEoB,EAAGS,IAAKD,GACrCR,EAAGU,aAAa9F,QAAQ4E,EAC3B,CACL,CAyBA,MAAMmB,EAAW,IAAIhB,IA6uBrB,SAASiB,EAAkB7B,EAAWjD,GAClC,MAAMkE,EAAKjB,EAAUiB,GACD,OAAhBA,EAAGM,YApwBX,SAAgC3F,GAC5B,MAAMkG,EAAW,GACXC,EAAU,GAChB5B,EAAiBtE,SAASmD,IAA0B,IAApBpD,EAAIoG,QAAQhD,GAAY8C,EAASpB,KAAK1B,GAAK+C,EAAQrB,KAAK1B,KACxF+C,EAAQlG,SAASmD,GAAMA,MACvBmB,EAAmB2B,CACvB,CA+vBQG,CAAuBhB,EAAGU,cAC1BhG,EAAQsF,EAAGiB,YACXjB,EAAGM,UAAYN,EAAGM,SAASrE,EAAEH,GAG7BkE,EAAGiB,WAAajB,EAAGM,SAAW,KAC9BN,EAAGS,IAAM,GAEjB,CACA,SAASS,EAAWnC,EAAWhD,IACI,IAA3BgD,EAAUiB,GAAGQ,MAAM,KACnBxB,EAAiBS,KAAKV,GAl3BrBQ,IACDA,GAAmB,EACnBH,EAAiB+B,KAAKtB,IAk3BtBd,EAAUiB,GAAGQ,MAAMY,KAAK,IAE5BrC,EAAUiB,GAAGQ,MAAOzE,EAAI,GAAM,IAAO,GAAMA,EAAI,EACnD,CACA,SAASsF,EAAKtC,EAAWuC,EAASC,EAAUC,EAAiBC,EAAWC,EAAOC,EAAenB,EAAQ,EAAE,IACpG,MAAMoB,EAAmB/C,EACzBC,EAAsBC,GACtB,MAAMiB,EAAKjB,EAAUiB,GAAK,CACtBM,SAAU,KACVG,IAAK,GAELiB,QACA3B,OAAQ3F,EACRqH,YACAI,MAAOtH,IAEPuH,SAAU,GACVb,WAAY,GACZc,cAAe,GACfxB,cAAe,GACfG,aAAc,GACdsB,QAAS,IAAIC,IAAIX,EAAQU,UAAYJ,EAAmBA,EAAiB5B,GAAGgC,QAAU,KAEtFE,UAAW3H,IACXiG,QACA2B,YAAY,EACZC,KAAMd,EAAQnG,QAAUyG,EAAiB5B,GAAGoC,MAEhDT,GAAiBA,EAAc3B,EAAGoC,MAClC,IAAIC,GAAQ,EAkBZ,GAjBArC,EAAGS,IAAMc,EACHA,EAASxC,EAAWuC,EAAQI,OAAS,CAAE,GAAE,CAAC3F,EAAGuG,KAAQC,KACnD,MAAMxF,EAAQwF,EAAKvG,OAASuG,EAAK,GAAKD,EAOtC,OANItC,EAAGS,KAAOgB,EAAUzB,EAAGS,IAAI1E,GAAIiE,EAAGS,IAAI1E,GAAKgB,MACtCiD,EAAGmC,YAAcnC,EAAG6B,MAAM9F,IAC3BiE,EAAG6B,MAAM9F,GAAGgB,GACZsF,GACAnB,EAAWnC,EAAWhD,IAEvBuG,CAAG,IAEZ,GACNtC,EAAGD,SACHsC,GAAQ,EACR3H,EAAQsF,EAAGO,eAEXP,EAAGM,WAAWkB,GAAkBA,EAAgBxB,EAAGS,KAC/Ca,EAAQnG,OAAQ,CAChB,GAAImG,EAAQkB,QAAS,CAEjB,MAAMC,EA1hDlB,SAAkBvG,GACd,OAAOuC,MAAMC,KAAKxC,EAAQyC,WAC9B,CAwhD0B+D,CAASpB,EAAQnG,QAE/B6E,EAAGM,UAAYN,EAAGM,SAASqC,EAAEF,GAC7BA,EAAM7H,QAAQa,EACjB,MAGGuE,EAAGM,UAAYN,EAAGM,SAASvC,IAE3BuD,EAAQsB,SAzyBGC,EA0yBG9D,EAAUiB,GAAGM,WAzyBtBuC,EAAM9G,IACf4E,EAASmC,OAAOD,GAChBA,EAAM9G,EAAEgH,KAosBhB,SAAyBhE,EAAW5D,EAAQI,EAAQyH,GAChD,MAAM1C,SAAEA,EAAQI,aAAEA,GAAiB3B,EAAUiB,GAC7CM,GAAYA,EAASpC,EAAE/C,EAAQI,GAC1ByH,GAEDxD,GAAoB,KAChB,MAAMyD,EAAiBlE,EAAUiB,GAAG8B,SAASoB,IAAI7I,GAAK8I,OAAOtI,GAIzDkE,EAAUiB,GAAGiB,WACblC,EAAUiB,GAAGiB,WAAWxB,QAAQwD,GAKhCvI,EAAQuI,GAEZlE,EAAUiB,GAAG8B,SAAW,EAAE,IAGlCpB,EAAa9F,QAAQ4E,EACzB,CA8EQ4D,CAAgBrE,EAAWuC,EAAQnG,OAAQmG,EAAQ/F,OAAQ+F,EAAQ0B,eAEnEnD,GACH,CA9yBL,IAAuBgD,EAAOE,EA+yB1BjE,EAAsB8C,EAC1B,CAoDA,MAAMyB,EACFC,WACI1C,EAAkBhD,KAAM,GACxBA,KAAK0F,SAAWlJ,CACnB,CACDmJ,IAAIC,EAAMtD,GACN,IAAKrF,EAAYqF,GACb,OAAO9F,EAEX,MAAM8H,EAAatE,KAAKoC,GAAGkC,UAAUsB,KAAU5F,KAAKoC,GAAGkC,UAAUsB,GAAQ,IAEzE,OADAtB,EAAUzC,KAAKS,GACR,KACH,MAAMuD,EAAQvB,EAAUnB,QAAQb,IACjB,IAAXuD,GACAvB,EAAUwB,OAAOD,EAAO,EAAE,CAErC,CACDE,KAAKC,GAroET,IAAkBC,EAsoENjG,KAAKkG,QAtoECD,EAsoEkBD,EAroEG,IAA5BpJ,OAAOuJ,KAAKF,GAAK7H,UAsoEhB4B,KAAKoC,GAAGmC,YAAa,EACrBvE,KAAKkG,MAAMF,GACXhG,KAAKoC,GAAGmC,YAAa,EAE5B,ECvrEU,IAAA1F,EAAA,CACZ,WAAY,CACR,iBAAkB,IAClBuH,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,EAClBA,SAAY,IACZ,iBAAkB,GAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,KAClBA,SAAY,KACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,EAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,GAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,GAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,EACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,EACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,EACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,KACZ,iBAAkB,MAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,KAEtB,WAAY,CACR,iBAAkB,IAClBA,SAAY,IACZ,iBAAkB,6KCwCV,0HAEL1I,EAEOH,EAAA8I,EAAA1I,0EArBA2I,GAAO,YAAPzD,OAAmB,GACZ,kBAAPA,EAAO,IAAmB,GACvB,GAAC,GAEJ0D,GAAA1H,EAAKgE,EAAU,IAAEA,EAAK,KAAKhE,EAAKgE,EAAc,IAAAA,QAAWhE,EAAKgE,EAAc,IAAAA,OAAS,wHAC5FnF,EAIOH,EAAA8I,EAAA1I,mBALsF6I,GAMrFC,IAAA5H,EAAKgE,EAAU,IAAEA,EAAK,KAAKhE,EAAKgE,EAAc,IAAAA,SAAYhE,EAAKgE,EAAc,IAAAA,QAAU,wHAC/FnF,EAGOH,EAAA8I,EAAA1I,mBAJyF+I,8BAP/F,6NAyBM7D,EAAC,KAAI,GAAKA,EAAI,GAACA,EAAC,KAAEA,EAAE,IAAG,GAAK,qDAE1BA,EAAE,IAAG8D,EAAa,6BAEdA,GACC1H,EAAA2H,EAAA,SAAAC,EAAc,wDAJxBnJ,EAMkBH,EAAAqJ,EAAAjJ,uBAPcmJ,CAAAjE,GAU7B4D,EAAI,GAAJ5D,6BAMJkE,EAAAlE,KAAMA,EAAK,KAAA,qDAJTA,EAAE,IAAG8D,EAAa,IAClB1H,EAAA+H,EAAA,IAAAH,EAAa,wDAKRhE,EAAE,IAAG8D,EAAa,GAAO1H,EAAAgI,EAAA,KAAA,GAAKN,GAAgB1H,EAAAgI,EAAA,KAAAJ,EAAa,GAAO5H,EAAAgI,EAAA,KAAAJ,EAAa,qCAPvFnJ,EAMKH,EAAAyJ,EAAArJ,UACPD,EAA8GH,EAAA0J,EAAAtJ,+BARlGuJ,CAAArE,GAYHsE,EAAI,IAAJtE,sDAKK,8BAHTA,EAAE,IAAG8D,EAAa,GAClB1H,EAAA+H,EAAA,IAAAH,EAAa,uDAFhBnJ,EAMKH,EAAAyJ,EAAArJ,8BAPQyJ,CAAAvE,KAURA,EAAI,GAACA,EAAC,KAAEA,EAAE,MAAK,GAAKA,EAAK,GAAAA,EAAG,KAAAA,MAAK,IAAM,GAAKA,EAAE,IAAGA,EAAI,GAACA,EAAC,KAAEzE,OAAS,4CAE/Da,EAAAgI,EAAA,KAAApE,MAAK8D,YACL9D,EAAE,IAAG8D,EAAaA,aACjB,EAAI9D,EAAC,KAAIgE,aACT,EAAIhE,EAAK,GAAAA,OAAGA,EAAE,IAAG,IAAMgE,2FAJ9BnJ,EAO2BH,EAAA0J,EAAAtJ,uBAR2C0J,CAAAxE,GAWnEyE,EAAAzE,OAAMA,EAAI,GAACA,EAAG,KAAAzE,OAAS,8CAEpBa,EAAAsI,EAAA,KAAA1E,MAAK8D,aACJ,EAAI9D,EAAC,KAAIgE,8CAFhBnJ,EAImBH,EAAAgK,EAAA5J,uBALQ6J,CAAA3E,mNA3CxBA,EAAC,KAAI,GAAKA,EAAI,GAACA,EAAC,KAAEA,EAAE,IAAG,GAAK,IAAC0D,EAAAvF,EAAA6B,EAAAD,GAUzB,GAAJC,OAAK4D,EAAAzF,EAAA6B,EAAAD,GAYC,IAAJC,OAAMsE,EAAAnG,EAAA6B,EAAAD,GAURC,EAAI,GAACA,EAAC,KAAEA,EAAE,MAAK,GAAKA,EAAK,GAAAA,EAAG,KAAAA,MAAK,IAAM,GAAKA,EAAE,IAAGA,EAAI,GAACA,EAAC,KAAEzE,OAAS,GAACqJ,EAAAzG,EAAA6B,EAAAD,GAWnEC,OAAMA,EAAI,GAACA,EAAG,KAAAzE,OAAS,GAACkJ,EAAAtG,EAAA6B,EAAAD,mJAnFHC,EAAK,IAAA,GAGhC6E,IAAA7I,EAAKgE,EAAY,IAAAA,QAAS8E,iBAAc,GA+BrCC,EAAA/E,KAAIA,EAAK,KAAA,8BAxBVgF,KAAKC,KAAKjJ,EAAKgE,EAAU,IAAEA,EAAU,KAAAhE,EAAKgE,EAAY,IAAEA,EAAW,MAAAhE,EAAKgE,EAAY,IAAEA,EAAK,MAAM,EAACkF,eA4B9FC,EAAAnF,KAAKA,EAAC,0BAAXzE,OAAID,GAAA,oFAnCsC,8VAkCY0I,6DAvC9DnJ,EAgGKH,EAAA0K,EAAAtK,GA9FHL,EAA2C2K,EAAAC,iBAE3C5K,EAEK2K,EAAAE,wBAKL7K,EA0BK2K,EAAAG,6BACL9K,EAwDK2K,EAAAI,GAvDH/K,EAsDM+K,EAAAC,wFArDGN,EAAAnF,KAAKA,EAAC,aAAXzE,OAAID,GAAA,EAAA,iHAAJC,2GAzCHyE,EAAM,wBAAXzE,OAAID,GAAA,45CAwHK,qBAEKc,EAAA2H,EAAA,SAAAC,EAAa,kHAL+BA,0MAvI9DnJ,EAqJQH,EAAAgL,EAAA5K,GApJNL,EAeKiL,EAAAC,UACLlL,EAAMiL,EAAAE,kEAoGNnL,EAUKiL,EAAAG,UACLpL,EAoBKiL,EAAAI,GAnBHrL,EAAMqL,EAAAC,UACNtL,EAAMqL,EAAAE,UAENvL,EAAyNqL,EAAAG,UAEzNxL,EAaKqL,EAAAI,GAZHzL,EAQMyL,EAAAT,GAPJhL,EAMkBgL,EAAA1B,UAEpBtJ,EAEOyL,EAAAC,UAGLtL,EAAIH,EAAA0L,EAAAtL,GAAAD,EAAIH,EAAA2L,EAAAvL,YAChBD,EAAmIH,EAAA4L,EAAAxL,kCApI1HkF,EAAM,WAAXzE,OAAID,GAAA,EAAA,8GAAJC,uEAhEE,IAAAyI,EAAc,GAgBdF,EAAW,gBAzDZ,IAAAyC,EAASxM,OAAOuJ,KAAKtH,EAAK,aAWzBwK,EAAQzM,OAAOuJ,KAAKtH,GACCwK,EAAMA,EAAMjL,OAAS,GAC1C,IAAAkL,EAAeD,EAAMA,EAAMjL,OAAS,GACpCmL,EAAaF,EAAMA,EAAMjL,OAAS,GAyBtCoL,QAAQC,IAAIL,EAAQC,EAAOE,GAIvB,IAYAG,EAAON,EAAO9D,KAAKrF,GAZN0J,KACX,IAAAC,EAAShN,OAAOgN,OAAO/K,GAAMyG,KAAKrF,GAAMA,EAAE0J,KAE9CH,QAAQC,IAAI,SAASG,GACjB,IAAAC,EAAOhC,KAAKiC,OAAOF,EAAOrE,QAAQtF,GAAY,OAANA,KACxC8J,EAAOlC,KAAKmC,OAAOJ,EAAOrE,QAAQtF,GAAY,OAANA,KACxCgK,EAAQJ,EAAOE,EACfG,EAASN,EAAOtE,KAAKrF,GAAa,OAANA,GAAcA,EAAI8J,EAAO,MAASE,GAAS,WAC5ET,QAAQC,IAAII,EAAME,EAAME,EAAON,EAASC,EAAOM,GACvCA,CAAM,EAGcC,CAAUlK,YACvCuJ,QAAQC,IAAI,OAAQC,UA7Bb,CACL,iBAAiB,OACjB,gBAAiB,OACjBtD,SAAW,OACX,iBAAiB,QAGV,CACP,iBAAkB,KAClBA,SAAW,KACX,iBAAiB,gBCrCX,gEAAQ,CACjB7I,OAAQiB,SAAS4L","x_google_ignoreList":[0]}